Play as Pinhead, and his pal, Orbo, as they swing, blast and grapple their way to victory against Zortan! Randomized level elements ensure that there are many ways through each level every playthrough! Almost everything can have variations in this thrilling action platformer! Big Purp is here!
Hello Adventurers! We have a fair amount of fixes coming this week. We are also proud to announce that Big Purp has now started in development and is slated for release in September!
[u]Enemies[/u]
Each enemy has had its materials reworked to bring some of the reactivity when hit and low health
[u]Tools[/u]
Sword will now hit crates correctly when very close to them
Gun laser will now always reflect at least once when the reflector is attached
Gun will now recharge up to 2 shots
Gun will now recharge in combat
Grapple stun duration now increases by 0.2 instead of 0.5 per upgrade
[u]Power System[/u]
Fixed premium buttons not detriggering correctly in some situations
Fixed being able to desync premium buttons if they are set to auto-deactivate
Fixed visibility of the doorBP trigger volume
Fixed socket puzzle parts not remembering if they have been discovered on save load
Fixed visibility of the end sequence trigger box after loading a save
[u]Lil Green[/u]
Added new objective to Lil Green, added corresponding text to pause menu - "Enter Underground Warehouse"
Lil Green tutorials will now be removed correctly
Lil Green's shield expands slower
Lil Green shield will now originate from the top of the hardlight beam
As always, feel free to follow us on [url=https://x.com/NeversoldInc]X[/url], [url=https://youtube.com/@neversoldinc?si=HreDnJP1y_8MyV5B]Youtube[/url], or [url=https://steamcommunity.com/app/2882840/discussions/]here [/url]on the Steam forums!