Play as Pinhead, and his pal, Orbo, as they swing, blast and grapple their way to victory against Zortan! Randomized level elements ensure that there are many ways through each level every playthrough! Almost everything can have variations in this thrilling action platformer! Big Purp is here!
Big Purp is here! Explore a whole new world! New story elements to discover! Spiker 2.0, Spiker Nests, and a whole lot of new puzzles! Check out the Roadmap for all the new features added this update!
Pinhead
Made the pinhead unable to do a high jump while stacking pickups
The In spit and Honied effects have been updated
The pinhead is now nonactionable while getting up and after bonking
The Pinhead's Ship
The ship now supports object permanence, this allows for bringing objects between planets and storing of objects within the ship.
Stackables coming soon
Carriables
Most carriables have been adjusted to make it easier to throw and deal more damage
The lamp can now be hit to toggle the light on/off
Hardlight Cells
Fixed a desync to the hardlight cell's collision while in a socket when hit
Estoria
Zortan's ship will now be seen if he is in the solar system
A lot more upgrade kits have been placed around the map and objectives
More Nests have been added to avoid unnecessary enemy buildup
Some small additions have been made to the towers
Adjusted enemy spread throughout the level
Can now be seen from space
Lil Green
Fixed some instances where lil green's shield would start at the wrong position
Colony shield effects have been slightly reworked
Music will no longer loop over itself
Atmosphere, fog, Big purp and Estoria visuals adjusted
Zortan's ship will now be seen if he is in the solar system
The personal shield can now be obtained from the Shield Control Center
More upgrade kits have been placed around the map
All nest placements have been redone for less buildup of enemies over time
Can now be seen from space
Enemies
All enemies materials for being hurt or honied have been adjusted for visual clarity
Spitter
Tweaked spitter's rotation logic when trying to face the player, should stop spinning
Nests
Adjusted nest coin drops
Adjusted the spiker nest damage effect to play only when damaged by explosives or when it is destroyed
Small nests now take ~75 seconds to spawn
Large nests now take ~ 60 seconds to spawn
Spawn caps have been raised across the board
Doors, Statue base
The Ai will now navigate around these objects properly
Menu's
The prompt UI now responds to the analog stick and dpad
Routing navigation in the options menu has been tweaked
Updated credits with an attributes file
The Cazino is coming soon, so stay tuned and have your coin purse at the ready to win big!
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