Big Purp

Pinhead Adventures

Play as Pinhead, and his pal, Orbo, as they swing, blast and grapple their way to victory against Zortan! Randomized level elements ensure that there are many ways through each level every playthrough! Almost everything can have variations in this thrilling action platformer! Big Purp is here!

Big Purp is here! Explore a whole new world! New story elements to discover! Spiker 2.0, Spiker Nests, and a whole lot of new puzzles! Check out the Roadmap for all the new features added this update! Pinhead Made the pinhead unable to do a high jump while stacking pickups The In spit and Honied effects have been updated The pinhead is now nonactionable while getting up and after bonking The Pinhead's Ship The ship now supports object permanence, this allows for bringing objects between planets and storing of objects within the ship. Stackables coming soon Carriables Most carriables have been adjusted to make it easier to throw and deal more damage The lamp can now be hit to toggle the light on/off Hardlight Cells Fixed a desync to the hardlight cell's collision while in a socket when hit Estoria Zortan's ship will now be seen if he is in the solar system A lot more upgrade kits have been placed around the map and objectives More Nests have been added to avoid unnecessary enemy buildup Some small additions have been made to the towers Adjusted enemy spread throughout the level Can now be seen from space Lil Green Fixed some instances where lil green's shield would start at the wrong position Colony shield effects have been slightly reworked Music will no longer loop over itself Atmosphere, fog, Big purp and Estoria visuals adjusted Zortan's ship will now be seen if he is in the solar system The personal shield can now be obtained from the Shield Control Center More upgrade kits have been placed around the map All nest placements have been redone for less buildup of enemies over time Can now be seen from space Enemies All enemies materials for being hurt or honied have been adjusted for visual clarity Spitter Tweaked spitter's rotation logic when trying to face the player, should stop spinning Nests Adjusted nest coin drops Adjusted the spiker nest damage effect to play only when damaged by explosives or when it is destroyed Small nests now take ~75 seconds to spawn Large nests now take ~ 60 seconds to spawn Spawn caps have been raised across the board Doors, Statue base The Ai will now navigate around these objects properly Menu's The prompt UI now responds to the analog stick and dpad Routing navigation in the options menu has been tweaked Updated credits with an attributes file The Cazino is coming soon, so stay tuned and have your coin purse at the ready to win big! As always, feel free to follow us on [url=https://x.com/NeversoldInc]X[/url], [url=https://youtube.com/@neversoldinc?si=HreDnJP1y_8MyV5B]Youtube[/url], or [url=https://steamcommunity.com/app/2882840/discussions/]here [/url]on the Steam forums!