Play as Pinhead, and his pal, Orbo, as they swing, blast and grapple their way to victory against Zortan! Randomized level elements ensure that there are many ways through each level every playthrough! Almost everything can have variations in this thrilling action platformer! Big Purp is here!
A big update this week! We have been hard at work to bring The Zino into light!
The Pinhead has had many improvements this past week, with the Spitter getting some much needed spit and polish!
Pinhead
Hit stun has been reworked for better hit response with the pinhead
The pinhead now aims towards his targets with more accuracy
Fixed an issue with the grapple animations
You can no longer get stuck sliding on your back
Flopping is now easier to control
Will now trip when dead, reacting to the environment properly after being killed
Physics object can now only hurt the player if they are moving in the direction towards the player Should be less likely to be hurt by objects moving away from the player
Interacting has been slightly reworked
Reworked sword swing; works similar to the gun where the swing is performed after the button is released.
Air swing and slide swing are still on button pressed
Holding the sword swing button for 0.5 seconds will now always start a sword charge, even without a sword swing prior
Orbo
Directing orbo while the shop is open will now only close the shop and not teleport Orbo
Nests
Nests have been made more reactive to damage
Spitter
Enemies now heal when in spit
Spitter Spray attack will now spray spit clouds instead of spit balls, Spitter also has a new spraying effect
Spitters have a new mid range attack: Triple Spit; When the Pinhead gets near the Spitter, it will spit a volley of 3 spit balls at the player
Spitters have a new close range attack: Air Spit; When cornered by the player for a few seconds, the Spitter will flip over the player and fire a volley of 3 spit balls
Spitters feet no longer collide with the players, should be less likely to pop the player into the air while attacking with the sword
Fixed Spitter spit ball generation not pausing correctly
Spitters should now try to relocate after each attack
Spitters should be less likely to move around during their attacks
Enemies
Drops correctly spray out in a cone
Menu
Adjusted some visuals
Visual Effects
Spit effect have bubbles flow off the pinhead
Honey effect leaves behind a trail of honey on the ground
Sword hits create a small circle where the hit was
The fallout effect will now attach to objects properly
Orbo's mouth and stack collection effects have been updated
Pinhead's slide smoke has been made smaller
Estoria
Replaced rubble in yellow tower, some pieces were invisible and colliding with the player
The Zino is coming soon, so stay tuned and have your coin at the ready to win big!
As always, feel free to follow us on [url=https://x.com/NeversoldInc]X[/url], [url=https://youtube.com/@neversoldinc?si=HreDnJP1y_8MyV5B]Youtube[/url], or [url=https://steamcommunity.com/app/2882840/discussions/]here [/url]on the Steam forums!