Play as Pinhead, and his pal, Orbo, as they swing, blast and grapple their way to victory against Zortan! Randomized level elements ensure that there are many ways through each level every playthrough! Almost everything can have variations in this thrilling action platformer! Big Purp is here!
Hey there adventurers! A big update today featuring many quality of life improvements!
Pinhead
Honey effect reworked for pinhead
Changed how thrown damage works, should result in more consistent, slightly higher damage
Fixed umbrellas hurting the player when thrown
Mantle and Vault have been fixed
The player will now drop their pickup stack if they are tripped
The pinhead will no longer get stuck in the facedown position after being tripped
Orbo
Teleporting to Orbo will no longer cost Action Points
Orbo will now properly play his teleport animation when being sent to the ship
Sending Orbo to ship now works properly
Orbo can now be directed even when he is presenting his stored items
Orbo will no longer be hurt by thrown objects. Temporary fix for some issues with him being hurt when grabbing upgrade statues
All Enemies
Optimized enemy damage collisions; should be more performant when more are around
Changed how vulnerable enemies are to thrown damage; Spikers take 1.5x damage, Spitters take 2x damage, swoopers are unchanged
Enemies that are killed with physics objects will drop double the amount of items
Spikers
Spikers nests will no longer reappear after loading a save
Max non-explosive damage dealt to spiker nests was raised from 1 to 5
Spiker nests will now break into a carriable. It is made of a highly valued material to the Pinheads
Fixed spiker staying stuck for too long after an attack, allowing it to rotate while still stuck
Spiker nests are now reflective
The inside of the Spiker nests are now very reflective
Small spiker nests should now slowly push out any actor trapped inside of them
Spikers now have a new mid range attack: double swipe
After a Spiker swipes at the player, if the player stays close there is a chance the spiker will jump backwards
Fixed Spikers being unable to walk if hit too fast
Lil Green
Fixed an issue where the level shield could start at the wrong position if the level was completed without loading a save first
Fixed a tutorial message on lil green for the hacking tool
Door materials have been updated to match the buildings
2 Dark matter cells have been added
Hackable Terminals will no longer be able to breathe
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