Pinhead Adventures 0.2.2

Pinhead Adventures

Play as Pinhead, and his pal, Orbo, as they swing, blast and grapple their way to victory against Zortan! Randomized level elements ensure that there are many ways through each level every playthrough! Almost everything can have variations in this thrilling action platformer! Big Purp is here!

Hey there adventurers! A big update today featuring many quality of life improvements! Pinhead Honey effect reworked for pinhead Changed how thrown damage works, should result in more consistent, slightly higher damage Fixed umbrellas hurting the player when thrown Mantle and Vault have been fixed The player will now drop their pickup stack if they are tripped The pinhead will no longer get stuck in the facedown position after being tripped Orbo Teleporting to Orbo will no longer cost Action Points Orbo will now properly play his teleport animation when being sent to the ship Sending Orbo to ship now works properly Orbo can now be directed even when he is presenting his stored items Orbo will no longer be hurt by thrown objects. Temporary fix for some issues with him being hurt when grabbing upgrade statues All Enemies Optimized enemy damage collisions; should be more performant when more are around Changed how vulnerable enemies are to thrown damage; Spikers take 1.5x damage, Spitters take 2x damage, swoopers are unchanged Enemies that are killed with physics objects will drop double the amount of items Spikers Spikers nests will no longer reappear after loading a save Max non-explosive damage dealt to spiker nests was raised from 1 to 5 Spiker nests will now break into a carriable. It is made of a highly valued material to the Pinheads Fixed spiker staying stuck for too long after an attack, allowing it to rotate while still stuck Spiker nests are now reflective The inside of the Spiker nests are now very reflective Small spiker nests should now slowly push out any actor trapped inside of them Spikers now have a new mid range attack: double swipe After a Spiker swipes at the player, if the player stays close there is a chance the spiker will jump backwards Fixed Spikers being unable to walk if hit too fast Lil Green Fixed an issue where the level shield could start at the wrong position if the level was completed without loading a save first Fixed a tutorial message on lil green for the hacking tool Door materials have been updated to match the buildings 2 Dark matter cells have been added Hackable Terminals will no longer be able to breathe As always, feel free to follow us on [url=https://x.com/NeversoldInc]X[/url], [url=https://youtube.com/@neversoldinc?si=HreDnJP1y_8MyV5B]Youtube[/url], or [url=https://steamcommunity.com/app/2882840/discussions/]here [/url]on the Steam forums!