Greetings, Confiners.
For this update, we focused more on improving the visuals for better recognition and spectacle. Also pushed some bug fixes here and there.
[h2]GAME ADJUSTMENTS[/h2]
[list]
[*][b]Hyperspace Campaign: Megalith[/b]
- Adjusted Megalith component explosion visuals on destruction
[*][b]Hyperspace Campaign: Jormungandr Secret Boss[/b]
- Sprite tweaks for Jormungandr segments
- Color-coded visual effects for golden segments depending on function
- Nerfed golden segments Health Points
[img]{STEAM_CLAN_IMAGE}/43842456/eb29e2c514fe2fcf9996572ba87206810252e7d1.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/43842456/2e3839c6e14d2d609d721de78a992d8771c1971f.jpg[/img]
[*][b]Allied Units[/b]
- Disabled aiming lines for allied unit weapons
[*][b]Escape Portal for non-Hyperspace Modes[/b]
- Updated visual effects and added a label
[img]{STEAM_CLAN_IMAGE}/43842456/7deef1ac8d1ac277a7736f3ab2b3ead27fca3261.jpg[/img]
[/list]
[h2]BUG FIXES[/h2]
[list]
[*][b]Menu UI:[/b] Confirmation box flickering on menus
[*][b]Shop/Pause UI:[/b] Ship stats displaying negative values
[*][b][Fortress] Ship:[/b] SPD Bug on interaction with Artemis Support Craft & destroyed Fortress Shell
[*][b][Jormungandr] Boss:[/b] Normal segment glow lines not animating properly
[*][b][Jormungandr] Boss:[/b] EMP bolt colored correctly to the enemy side
[/list]
Thank you as always for supporting PhaigeX, and let's work together towards further improvements!
Towards a brighter future,
The PhaigeX MegaCorp.