Calling all Confiners! We are finally at the home stretch!
We apologize for the past few months without regular game updates. Worry not, for that period of time was time well-spent completing the rest of the game. Just look at that big list of changes below!
[h2]NEW GAME FEATURES[/h2]
[list]
[*][b]Hyperspace Mode Limited Missions[/b]
- Prototype Retrieval Mission
- Experimental Unit Transport Mission
- Hyperspace Satellite Mission
[*][b]New Support Crafts[/b]
These can be obtained by clearing specific Limited Missions in Hyperspace Mode
[img]{STEAM_CLAN_IMAGE}/43842456/77173b71f4e113ed54f32aec27a0661aeac36cdd.png[/img]
[*][b]New Passive: PhaigeX Cavalry[/b]
Here's a peek to what this passive does:
[img]{STEAM_CLAN_IMAGE}/43842456/b42c80e6e38c99a9bc060254d49ab82053569d4d.png[/img]
[*][b]New Player Ship Alter Skins[/b]
[img]{STEAM_CLAN_IMAGE}/43842456/81ef169bee1c589a57816b48c80a194de7a411bb.gif[/img]
We called them "Prime Skins", to depict their peak of development. Simply put, these are the final forms of the original ships. Like the Alter Skins before, a selected unique ability of the ship is modified, potentially changing the ships' play style in a way that surpasses the original. What's cooler about them are the articulated ship parts that move whether by default, or when you use your SP Tech! Unlock them by finishing Hyperspace Mode with your chosen ship.
[/list]
[h2]GAME CHANGES / ADJUSTMENTS[/h2]
[list]
[*][b]Color-Coded weapon and thruster effects[/b] for Allies and Enemies
[img]{STEAM_CLAN_IMAGE}/43842456/d261759790e10e17d0d8287a5446fac192312a7d.png[/img]
[*][b]Visual effects changes between player ship skins[/b] for certain unique abilities
[img]{STEAM_CLAN_IMAGE}/43842456/75f731ae821e088d63355580ae5fe5f86e98e2e8.png[/img]
[*][b]Support Craft: Avalon Update[/b]
- Point-Defense Autocannons changed to Flak Cannons
- Flak cannons shoot bullets that explode after a set distance, dealing area damage
[*][b]Player Ship: Mirage Update[/b]
- Only a Maximum of 5 Afterimages can be present on the field
[*][b]Weapon: Shot Wave[/b]
- Increased projectile size
[*][b]Weapon: Spread Shard[/b]
- Increased projectile count
[*][b]Enemy Weapon: Explosive Missiles[/b]
- Has an short inactive phase as the missile is launched straight
- Upon activation, the missile's trails appear and starts homing towards the player ship
- Does not have an invincible starting period anymore, can be shot down anytime
[*][b]Enemy Turrets with Aiming Lines[/b]
- Aiming lines blink as it prepares to shoot
- Once the line stops blinking, it indicates that the turret is about to fire
[*][b]Hyperspace Mode[/b]
- After finishing a Hyperspace event, any powerups left on the field will automatically be collected
- Support Shop: Buyable Ship Modifiers starts appearing upon reaching [b]Full Arsenal, when all weapon & passive slots are filled AND fully upgraded[/b]
- Gravity Well Events: gravity pull activates after UI event text is closed
[*][b]Audio SFX[/b]
- Lower the cap of stacking SFX to avoid breaking eardrums.
[/list]
[h2]BUG FIXES[/h2]
[list]
[*][b]Hyperspace Mode:[/b] Modifier Tutorial should also show when it first appears on rerolls
[*][b]Hyperspace Mode:[/b] In Capture Recon Base event, prevent loading Limited Missions for the next area
[*][b]Hyperspace Mode:[/b] Prevent Leviathan from taking damage after successful event
[*][b]Hyperspace Mode:[/b] Event text Warp back to HQ appearing with 99 sector progress
[*][b]High-speed Drone Wave Event:[/b] Do not spawn another wave while there is a currently active wave
[*][b]Fleet Assault:[/b] Errors during asteroid spawns
[*][b]Ship Modifier Bug:[/b] [Right on Time] not following 90 seconds
[*][b]Ship Modifier Bug:[/b] Duplicating Stat Values
[*][b]UI Bug:[/b] Wrong Ship count on end game screen
[*][b]Visual Bug:[/b] Enemy Ships' critical sector not darkening when destroyed
[*][b]Weapon Bug:[/b] [Homing Missile] tracking destroyed structures
[*][b]Weapon Bug:[/b] [Spread Shard] bullet motion made smoother
[*][b]Weapon Bug:[/b] [Gatling Laser] and [EMP Stream] interaction problems with [Buster Beam]
[*][b]Passive Bug:[/b] [Combination Craft] time extension effect activating on Lv1, should be at Lv3
[/list]
[img]{STEAM_CLAN_IMAGE}/43842456/7eb2f32045d5f91502f7bf0df290455e893c0016.png[/img]
Technically, we have reached the final milestone. Just need to polish some loose ends, and we are ready for PhaigeX's full release some time this December. So keep the feedbacks and suggestions coming! We're doing this together until our end goal!
For the last time, access the build on the PhaigeX Beta branch.
[h2]To access the Beta Branch[/h2]
[olist]
[*] Right-click PhaigeX at the Game Library list
[*] Click on Properties
[*] Click on Betas
[*] Under Private Betas, enter the code: [b]poweroverwhelming[/b]
[*] Select your beta participation to [b]betabranch[/b] and you're good to go!
[/olist]
The end is near, and we are heading warp-speed ahead!
Towards a brighter future,
The PhaigeX MegaCorp.