PHAIGEX V1.0.4 PATCH NOTES

Welcome Back, Confiners! In time for the Winter Sale, we have implemented a bunch of changes and polishes. Various adjustments had to be made in order to give more attention to unused powerups, improve variety of game events, and balancing the work's difficulty level. I hope you enjoy the improvements we have made! [h2]GAME CHANGES[/h2] [list] [*][b]Hyperspace Campaign[/b] [h5]Choices[/h5] - Increased values for choices that increases Incursion Rate [h5]Event Selection[/h5] - Adjustments to randomization to allow for a wider variety of encounters [h5]Support Shop[/h5] - Adjustments to the reroll mechanics for Ship Modifiers [h5]Defend/Protect Allied Unit Events[/h5] - Added HP bar to the Allied Ships/Structures needing to be protected [img]{STEAM_CLAN_IMAGE}/43842456/d7cb21bb85d50533636b0133b5a11cc56b69818d.jpg[/img] [h5]Merchant Events[/h5] - Upon reaching Full Arsenal (fully equipped and maxed out weapon and passive slots), instead of disabling the choices, they will sell stat upgrades instead [img]{STEAM_CLAN_IMAGE}/43842456/aee73a4722299eb23cc6548d68df948f8aee5ac1.jpg[/img] [h5]Artemis/Apollo Limited Missions[/h5] - Increased transport ships' Health Points so that they don't get easily destroyed, failing the limited mission [h5]Hyperspace Satellite Limited Mission[/h5] - If [PhaigeX Cavalry] is already unlocked, this mission is guaranteed to be encountered at around 80/100 Sector Progress [h5]Jormungandr Boss[/h5] - Improved movement behavior [*][b]Artemis Support Module[/b] - Damage nerf to weapons [*][b]Apollo Support Module[/b] - Damage nerf to weapons - Sprite and paint job changes, to look better while docked to the player ship [img]{STEAM_CLAN_IMAGE}/43842456/70a60695e2ff8670c1414b4229a9bb179168315a.png[/img] [*][b]Player Ship: Arbalest Adjustments[/b] - Removed camera repositioning in Breach Mode [*][b]Player Ship: Rave-N Adjustments[/b] - DMG Buff: 60% -> 80% - MHP Buff: 60% -> 100% - Diffraction Prism Lv5: Radiation Shockwave now slows enemies' movement speed and rate of fire [*][b]Weapon: Lightning Fence Adjustments[/b] - Lightning Fence Lv2 and Lv4 adds slow effect, reducing enemies' movement speed and rate of fire [*][b]Weapon: EMP Stream and Passive: Glitch Protocol Adjustments[/b] - Reduced stun duration against BOSS-type enemies to 0.5 seconds [/list] [h2]BUG FIXES[/h2] [list] [*][b]Hyperspace Mode:[/b] Selling powerups should also remove the equipped tags that influence choice availability [*][b]Hyperspace Mode:[/b] Save data also keeps track of the ship skin used [*][b]Hyperspace Mode:[/b] Fixed damage mechanics to lessen unfortunate insta-kill moments via drone swarms [*][b]Fortress Shell[/b] messing up the rotation point of the Fortress player ship [*][b]Rave-N Diffraction Prisms[/b] getting destroyed, when these should be invulnerable [*][b]Enemy Structures'[/b] portals not disappearing when destroying structure parts [*][b]Apollo's Sweeping Formation[/b] visual bug regarding beam flares staying after the beams finished firing [*][b]Swole Caliber Ship Modifier[/b] bullet size changes doesn't reflect the moment it gets equipped (but the effect applies upon warping to the next hyperspace area) [*][b]Title screen fumble[/b] that gave free 500 warp cores on new saves (For those who got them, Merry Christmas!) [/list] Keep up the good work, Confiners. Towards a brighter future, The PhaigeX MegaCorp.