Patch v4.0.8

Idol Showdown

Made by hololive fans, for hololive fans. Idol Showdown is the definitive fan-made hololive fighting game experience, powered by rollback netcode. Engage in exciting duels as your favorite hololive talent and prove once and for all who the strongest idol is using the game’s easy-to-learn controls.

Performance: - Added a new "Frame Lock" option, to allow for more consistent frame rate and smoother online matches (will be on by default) while being more resource heavy. Will only be enabled online if both players have the option set to default - Removed option to change GGPO delay, will set delay at the start of matches based on ping. Quickplay: - Adjusted searching logic to prevent infinite searches - Fixed declining of players to prevent rematch - General quickplay stability changes - Added new rank borders for bronze (1700), silver (2000), gold (2300), and diamond (2700) UI: - Fixed overlapping spectator text on match UI - Removed match settings from public lobbies Vods: - Fixed All category not autoselecting when entering Archive - Made vods remember individual player win count - Made vods remember selected stage variant - Fixed archive replay not using player nicknames in HUD - Fixed HUD switch not hiding archive panel - Fixed Archive entry's name cutting nicknames if they are too long - Added ability to open selected vod in File Explorer - Added History window to Archives to show last 150 played matches (pvp or online). Gameplay: - Resolved issue where you could Cancel a Meterspending move into a non meter costing move using the Shortcut keys - Resolved issue a jump could be buffered for a very long time after a blockstring or hitstun string. - Resolved issue where varying input delay would cause advantage on round start - Fubuki: Resolved issue where SSR projectils would have worse frame advantage then non SSR projectiles - Aki: Resolved issue where the QCB fireball series was not following projectile limit rules