Patch v0.5.1.0421

Few Nights More

Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.

Hello everyone! Our next patch is out. [h4]Castle Bonuses[/h4] [list] [*] We are adding a castle bonus to each castle, this bonus is unlocked if all upgrades of that castle are obtained through heritage. These bonuses apply to every castle. Here are the bonuses: [*] Castle Nazmyr: Visitor chance is increased by 5 % when all of Castle Nazmyr unlocked(this buff effects all castles) [*]Castle Vellar: Heal equal to current coffin HP at the start of every night when all of Castle Vellar unlocked(this buff effects all castles) [*]Castle Loudau: Gain 5 max HP whenever you add a new room to castle when all of Castle Loudau unlocked(this buff effects all castles) [/list] [h4]Radiances[/h4] [list] [*] We are making a change in how to unlock radiance levels. We received feedback that unlocking radiances one by one for each lord felt grindy, and there are instances where your account gets stronger via heritages, so a lord you haven't played before is stronger and you want to quickly jump to radiance 8 with it. [*] From now on, once the player defeats radiance 0 (base difficulty) on a lord, they will be able to access any radiance level they want. [*] Elite enemies now also show up in radiance 5 6 7 8 with a chance of %5/10/15/20 respectively [/list] [h4]Mastery[/h4] [list] [*] We increased the max skill slot available in game by 1. [*] The auto-skill slot increase the game provides is now limited to 6 (including 2 starting skills); anything further has to be gained through the mastery perk. [/list] [h4]Infinity Mode[/h4] [list] [*] Every enemy now gains 1 power each night; this buff stacks for each night. Dev note: Enemies HP and attack in infinity mode were not on the scale we wanted them to be; an enemy having a million HP but hitting for 20 damage was just not challenging enough. With the addition of 1 skill slot, we want players to think a bit more on their defensive side during infinity runs. [/list] [h4]Balance[/h4] [list] [*] Necrolord stack heals has been reduced from 3/6 to 0.5/1 [*] Bone armor "Sundered Marrow" heritage multicast chance reduced from 3% to 1% [*] Quadlumiel Massacre: Damage reduced from 50 to 40, hits 2 times instead of 1. Applies 3 daze per hit. [*]Quadlumiel Rapid Strike: base damage increased from 3 to 5. [*] "Blow": Increase damage by 5 for each 10 blood accumulated this combat. now requires 20 blood accumulated. [/list] [h4]Bug fixes[/h4] [list] [*] Lineage choices will now appear correctly after player starts a new game without closing the game first. [*] Lineage choices will now appear correctly after forfeiting and starting a new game [*] Thorns gained from "Razorback" skill will no longer overwrite previous thorns stacks. [*] Villagers heals now also gets effected by intelligence. [*] Radiance 9-12 achievements will now be correctly obtained [/list] [h4]Improvements[/h4] [list] [*] Dodge chance cap is now writen in character panel tooltip. [*] typo: inquisitor malevolence -> the correct text should be "If Vampire Lord does not cast", instead of "casts"-fixed [*] typo: treasure room desc -> the word "decor" is with an ACCENT on the e, which is not correct- fixed [*] typo: on the Grand Herald's attack, on its tooltip, the text "damagetwice" is linked together, it should be a space in between-fixed [*] typo: en garde status desc -> the word should be ""received", not "recieved"-fixed [*] Support Golem intent no longer shows the wrong number of attack [/list]