As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…
[b]Both Game Modes:[/b]
[list]
[*] Fixed an issue with some achievements counting duplicates
[*] Fixed a translation issue related to outfit names
[/list]
[b]Story Mode:[/b]
[list][*] Fixed a diary bug that was incorrectly closed in the Huff Canning Factory Laboratory
[*] Fixed a diary location that was incorrectly marked as the Huff Canning Factory instead of the Aries Town Police Station
[*] Updated the icon for the circuit board required for the mission to avoid confusion with another material item[/list]
[b]Kingdom Mode:[/b]
Experience optimization
[list][*] Based on player feedback, slightly increased the infection speed in the large map red zone to generate more Unsafe Areas and survivors requesting to join the camp
[*] Adjusted the trading value of some items to be within a reasonable range for trading and other functions
[*] Increased generator storage capacity from 1,200 to 6,000
[*] Modified the description of the battery regarding storage capacity from 24,000 to 1,000
[*] Increased the stack quantity of some basic supplies
[*] Reduced the probability of having too many NPC requests to join LynnBay at the same time[/list]
Issue Fixes:
[list][*] Fixed an issue where tools used by Cody could not be dropped or moved in the bag after use
[*] Fixed an issue where special scene items with 0 durability would disappear when leaving the scene
[*] Fixed the issue of incorrect display of repair material consumption for the back door of the Survivor Campground
[*] Fixed the issue of NPCs being able to trade and talk after death
[*] Fixed the issue of canceling production when exiting build mode next to a production task table
[*] Fixed the issue of negative item quantities appearing in the Outskirts Farm set storage box
[*] Fixed the issue where NPCs would not use water towers other than the first one in the farm set with multiple water towers
[*] Fixed an error related to key bindings
[*] Fixed the issue of no pathway templates being opened when entering the haunted house for the first time
[*] Adjusted the interaction range of repairing the rappelling rope in LynnBay to prevent Cody from getting stuck
[*] Fixed the error of three new stone weapons not being recognized as weapons in certain functions
[*] Fixed the issue of Cody being interrupted while holding hands with the rabbit hole and then being unable to water the planting box.
[/list]