Patch Update July 5

[h3]Story Mode:[/h3] [b]Bug Fixes[/b] - Fixed an issue where the camera would not move during the slingshot tutorial mission - Fixed a clipping issue with a tree and a crate in a turbulent area [h3]Kingdom Mode:[/h3] [b]Experience Optimization[/b] - Optimized NPC dining logic - Improved NPC task selection logic to prevent a task from becoming unmanageable after being claimed but not completed, ensuring it can still be taken over by other NPCs. - Optimized Farm construction - Significantly reduced lag caused by an excessive number of buffs on the protagonist - Disabled the automatic fake doors in the Crown Carnival - Added new garlic and onion order tasks to the outskirts farm - Increased the stack limit for Baked Potato [b]Bug Fixes[/b] - Fixed an issue where NPCs with low health would not take medicine from the Trauma First Aid Kit - Fixed the animation issue when NPCs use the Trauma First Aid Kit - Fixed the error that allowed NPCs to trade during a zombie horde attack - Fixed Cody's incorrect dialogue trigger when killing a traitor NPC, mistaking it for killing a good person - Fixed the issue where NPCs became hostile during a zombie horde attack - Fixed the issue where NPCs could still construct buildings after dying - Fixed the issue where NPCs could not trade after surviving for more than 100 days - Fixed the issue where NPCs would not work at the Kiln - Fixed the issue where the Maintenance Desk and Reinforcement Table couldn't use materials from the camp storage boxes - Fixed the missing progress display when player is working at the Disassembly Table, Maintenance Desk and Reinforcement Table - Fixed an issue with missing textures and incorrect resource spawn locations in the scene - Fixed the issue where Cody would get stuck after being revived with a trauma first aid kit - Fixed the issue where NPCs would target beds already occupied by other NPCs