Patch Update July 5

UNDYING - "KINGDOM"

As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…

[h3]Story Mode:[/h3] [b]Bug Fixes[/b] - Fixed an issue where the camera would not move during the slingshot tutorial mission - Fixed a clipping issue with a tree and a crate in a turbulent area [h3]Kingdom Mode:[/h3] [b]Experience Optimization[/b] - Optimized NPC dining logic - Improved NPC task selection logic to prevent a task from becoming unmanageable after being claimed but not completed, ensuring it can still be taken over by other NPCs. - Optimized Farm construction - Significantly reduced lag caused by an excessive number of buffs on the protagonist - Disabled the automatic fake doors in the Crown Carnival - Added new garlic and onion order tasks to the outskirts farm - Increased the stack limit for Baked Potato [b]Bug Fixes[/b] - Fixed an issue where NPCs with low health would not take medicine from the Trauma First Aid Kit - Fixed the animation issue when NPCs use the Trauma First Aid Kit - Fixed the error that allowed NPCs to trade during a zombie horde attack - Fixed Cody's incorrect dialogue trigger when killing a traitor NPC, mistaking it for killing a good person - Fixed the issue where NPCs became hostile during a zombie horde attack - Fixed the issue where NPCs could still construct buildings after dying - Fixed the issue where NPCs could not trade after surviving for more than 100 days - Fixed the issue where NPCs would not work at the Kiln - Fixed the issue where the Maintenance Desk and Reinforcement Table couldn't use materials from the camp storage boxes - Fixed the missing progress display when player is working at the Disassembly Table, Maintenance Desk and Reinforcement Table - Fixed an issue with missing textures and incorrect resource spawn locations in the scene - Fixed the issue where Cody would get stuck after being revived with a trauma first aid kit - Fixed the issue where NPCs would target beds already occupied by other NPCs