Patch Update 6/21

[h3]Story Mode:[/h3] [list] [*] Fixed an issue where the dialogue bubble content was incorrect when Anling was dying. [*] Fixed issues related to cat behavior and achievements. [/list] [h3]Kingdom Mode:[/h3] [b]Experience Optimization:[/b] [list][*] Lowered the priority for NPCs to enter houses to avoid rain. [*] Optimized the mechanism so that NPCs can actively leave the house after waking up. [*] Optimized the issue where NPCs would stay idle for a long time after completing a task. [/list] [b]Issue Fixes:[/b] [list] [*] Fixed an issue where in the construction and demolition mode, both demolition and movement interactions could take effect simultaneously, causing freezing. [*] Fixed an issue where having a dagger in the backpack would cause numerous errors when breaking free from a grapple and failing to actually break free. [*] Fixed an issue where NPCs would not perform other tasks when the target for planting behavior was already occupied. [*] Fixed the problem of NPCs crowding together when it rains. [*] Fixed a lag issue after it rains. [*] Fixed an error with removing refrigerators, where the second removal would cause them to disappear but get stuck in the construction interface and be unable to exit. [*] Fixed the slot number display error in the refrigerator interface. [*] Fixed the issue where NPCs would overlap when sitting at the Dining Table. [*] Fixed the issue where the Distribution Box switch function was ineffective. [*] Fixed a series of issues with removing blueprints. [*] Fixed the problem of being unable to abandon order tasks. [*] Fixed the issue where Cody could remotely execute the unlock command. [/list]