[h3]Story Mode:[/h3]
[list]
[*] Fixed an issue where the dialogue bubble content was incorrect when Anling was dying.
[*] Fixed issues related to cat behavior and achievements.
[/list]
[h3]Kingdom Mode:[/h3]
[b]Experience Optimization:[/b]
[list][*] Lowered the priority for NPCs to enter houses to avoid rain.
[*] Optimized the mechanism so that NPCs can actively leave the house after waking up.
[*] Optimized the issue where NPCs would stay idle for a long time after completing a task.
[/list]
[b]Issue Fixes:[/b]
[list]
[*] Fixed an issue where in the construction and demolition mode, both demolition and movement interactions could take effect simultaneously, causing freezing.
[*] Fixed an issue where having a dagger in the backpack would cause numerous errors when breaking free from a grapple and failing to actually break free.
[*] Fixed an issue where NPCs would not perform other tasks when the target for planting behavior was already occupied.
[*] Fixed the problem of NPCs crowding together when it rains.
[*] Fixed a lag issue after it rains.
[*] Fixed an error with removing refrigerators, where the second removal would cause them to disappear but get stuck in the construction interface and be unable to exit.
[*] Fixed the slot number display error in the refrigerator interface.
[*] Fixed the issue where NPCs would overlap when sitting at the Dining Table.
[*] Fixed the issue where the Distribution Box switch function was ineffective.
[*] Fixed a series of issues with removing blueprints.
[*] Fixed the problem of being unable to abandon order tasks.
[*] Fixed the issue where Cody could remotely execute the unlock command.
[/list]