As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…
[h3]Story Mode:[/h3]
[list]
[*] Fixed an issue where the dialogue bubble content was incorrect when Anling was dying.
[*] Fixed issues related to cat behavior and achievements.
[/list]
[h3]Kingdom Mode:[/h3]
[b]Experience Optimization:[/b]
[list][*] Lowered the priority for NPCs to enter houses to avoid rain.
[*] Optimized the mechanism so that NPCs can actively leave the house after waking up.
[*] Optimized the issue where NPCs would stay idle for a long time after completing a task.
[/list]
[b]Issue Fixes:[/b]
[list]
[*] Fixed an issue where in the construction and demolition mode, both demolition and movement interactions could take effect simultaneously, causing freezing.
[*] Fixed an issue where having a dagger in the backpack would cause numerous errors when breaking free from a grapple and failing to actually break free.
[*] Fixed an issue where NPCs would not perform other tasks when the target for planting behavior was already occupied.
[*] Fixed the problem of NPCs crowding together when it rains.
[*] Fixed a lag issue after it rains.
[*] Fixed an error with removing refrigerators, where the second removal would cause them to disappear but get stuck in the construction interface and be unable to exit.
[*] Fixed the slot number display error in the refrigerator interface.
[*] Fixed the issue where NPCs would overlap when sitting at the Dining Table.
[*] Fixed the issue where the Distribution Box switch function was ineffective.
[*] Fixed a series of issues with removing blueprints.
[*] Fixed the problem of being unable to abandon order tasks.
[*] Fixed the issue where Cody could remotely execute the unlock command.
[/list]