As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…
[h3]Story mode changes: [/h3]
[list][*] Fixed the issue that the game would get stuck after Cody got sick in the bed. [/list]
[h3]Kingdom mode changes: [/h3]
[b]- Experience optimization [/b]
[list][*] NPC trading function will now be available after completing events at various locations
[*] Increased the stackable limit for some basic resources
[*] Optimized the scanning effect starting point for researching items such as "Well," "Planting Box," and "Fence" [/list]
[b]- Interaction issue fixes [/b]
[list][*] Fixed the issue that camp NPCs couldn't work at Work Bench
[*] Fixed the issue when Cody upgrade vehicle could cause AI to freeze
[*] Fixed the issue that items on the trolley would disappear after returning to LynnBay
[*] Fixed the issue that the character range wouldn't disappear after placing transportable items
[*] Corrected the dialogue text bubbles for Cody and Anling at the water tower and well when they are out of water
[*] Fixed the issue where the main character couldn't interact with building the "Farm Fence" facility
[*] Prevented players from confusing subsequent tasks by sleeping before completing the task of unlocking the Cargo Box
[*] Prevented camp NPCs from leaving the camp beyond the yellow line [/list]
[b]- Production & camp facility [/b]
[list][*] Added a new low-level building: Simple Medicine Bench
[*] Updated the recipes for the Cooking Pot and Outdoor Oven
[*] Fixed the issue where the Distribution Box couldn't be detected
[*] Fixed the issue that enemies couldn't destroy transportable items after they were built [/list]
[b]- Interface display issue fixes and optimizations [/b]
[list][*] Optimized the display of cargo box order titles in the order interface, now you can see the location where the order was placed from the title
[*] Fixed the issue of incorrect UI display at 21:9 resolution
[*] Adjusted the display area of the building set description interface text to solve the problem of incomplete display in multiple languages
[*] A prompt will now appear when the "Farm" building set is completed/invalidated and will be displayed on the camp interface
[*] Fixed the issue of the numbers in the research item demand panel being reversed
[*] Fixed the issue where the research item icon couldn't be displayed after hiding and equipping tools
[*] Players will now receive prompts when it rains or there is poisonous fog in LynnBay
[*] Fixed the incorrect display of the number of slots on the dining table and the incorrect display of the title and number of slots on the Trauma First Aid Kit
[*] Fixed the issue that NPC mini-map icons would appear red during battles
[*] Fixed the issue where the scroll function in the interface description area of various tables was disabled
[*] Weakened the icon display when selecting locations on the map, highlighting the infection progress
[*] Corrected thelocation information on the map, removing the need to research items such as "Dining Table," "Trauma First Aid Kit," and "Distribution Box"
[*] Fixed the issue that Cody upgraded the car, which would cause the tracking not to disappear [/list]
[b]- Other issue fixes [/b]
[list][*] Fixed the issue that zombies would gather at the door when there were buildings on the LynnBay high platform
[*] Fixed the issue of abnormal weather data in the camp
[*] Fixed the issue of NPC coughing incorrectly in poisonous fog
[*] Fixed the issue that NPCs would only restore satiety value when using items that restore both satiety and water at the dining table.
[*] Fixed an issue where some zombies did not display the perspective effect after being blocked
[*] Fixed an issue where arrow towers built in high places could not attack enemies on the ground
[*] Fixed an issue when Cody upgrading car would cause the tracking to not disappear
[*] Fixed an issue using the mouse could drag the wrong item into the first aid kit
[*] When NPCs are sick and bedridden, all "Herb," "medicines," and "first aid items" can now be used to restore their health points (50 points per item)
[*] Adjusted the sleeping positions of some NPCs in beds to avoid serious clipping
[*] Fixed an issue where players would pause causing damage to enemies during camp siege battles when they were too far away
[*] Fixed an issue where NPCs would still lose health points when indoors in the camp or under an umbrella to avoid rain
[*] Fixed an issue where the fence gate in the abandoned courtyard of the forest park could not be opened
[*] Fixed an issue where it was difficult to interact with sick bedridden NPCs
[*] Fixed an issue where modifying PC key bindings would sometimes cause the program to crash
[*] Fixed an issue where supplies in main locations were not generated properly in storage boxes
[*] Fixed an issue where Anling use of a dagger for Sneak Attack would cause the action to freeze[/list]