[h3]Story mode changes: [/h3]
[list][*] Fixed the issue that the game would get stuck after Cody got sick in the bed. [/list]
[h3]Kingdom mode changes: [/h3]
[b]- Experience optimization [/b]
[list][*] NPC trading function will now be available after completing events at various locations
[*] Increased the stackable limit for some basic resources
[*] Optimized the scanning effect starting point for researching items such as "Well," "Planting Box," and "Fence" [/list]
[b]- Interaction issue fixes [/b]
[list][*] Fixed the issue that camp NPCs couldn't work at Work Bench
[*] Fixed the issue when Cody upgrade vehicle could cause AI to freeze
[*] Fixed the issue that items on the trolley would disappear after returning to LynnBay
[*] Fixed the issue that the character range wouldn't disappear after placing transportable items
[*] Corrected the dialogue text bubbles for Cody and Anling at the water tower and well when they are out of water
[*] Fixed the issue where the main character couldn't interact with building the "Farm Fence" facility
[*] Prevented players from confusing subsequent tasks by sleeping before completing the task of unlocking the Cargo Box
[*] Prevented camp NPCs from leaving the camp beyond the yellow line [/list]
[b]- Production & camp facility [/b]
[list][*] Added a new low-level building: Simple Medicine Bench
[*] Updated the recipes for the Cooking Pot and Outdoor Oven
[*] Fixed the issue where the Distribution Box couldn't be detected
[*] Fixed the issue that enemies couldn't destroy transportable items after they were built [/list]
[b]- Interface display issue fixes and optimizations [/b]
[list][*] Optimized the display of cargo box order titles in the order interface, now you can see the location where the order was placed from the title
[*] Fixed the issue of incorrect UI display at 21:9 resolution
[*] Adjusted the display area of the building set description interface text to solve the problem of incomplete display in multiple languages
[*] A prompt will now appear when the "Farm" building set is completed/invalidated and will be displayed on the camp interface
[*] Fixed the issue of the numbers in the research item demand panel being reversed
[*] Fixed the issue where the research item icon couldn't be displayed after hiding and equipping tools
[*] Players will now receive prompts when it rains or there is poisonous fog in LynnBay
[*] Fixed the incorrect display of the number of slots on the dining table and the incorrect display of the title and number of slots on the Trauma First Aid Kit
[*] Fixed the issue that NPC mini-map icons would appear red during battles
[*] Fixed the issue where the scroll function in the interface description area of various tables was disabled
[*] Weakened the icon display when selecting locations on the map, highlighting the infection progress
[*] Corrected thelocation information on the map, removing the need to research items such as "Dining Table," "Trauma First Aid Kit," and "Distribution Box"
[*] Fixed the issue that Cody upgraded the car, which would cause the tracking not to disappear [/list]
[b]- Other issue fixes [/b]
[list][*] Fixed the issue that zombies would gather at the door when there were buildings on the LynnBay high platform
[*] Fixed the issue of abnormal weather data in the camp
[*] Fixed the issue of NPC coughing incorrectly in poisonous fog
[*] Fixed the issue that NPCs would only restore satiety value when using items that restore both satiety and water at the dining table.
[*] Fixed an issue where some zombies did not display the perspective effect after being blocked
[*] Fixed an issue where arrow towers built in high places could not attack enemies on the ground
[*] Fixed an issue when Cody upgrading car would cause the tracking to not disappear
[*] Fixed an issue using the mouse could drag the wrong item into the first aid kit
[*] When NPCs are sick and bedridden, all "Herb," "medicines," and "first aid items" can now be used to restore their health points (50 points per item)
[*] Adjusted the sleeping positions of some NPCs in beds to avoid serious clipping
[*] Fixed an issue where players would pause causing damage to enemies during camp siege battles when they were too far away
[*] Fixed an issue where NPCs would still lose health points when indoors in the camp or under an umbrella to avoid rain
[*] Fixed an issue where the fence gate in the abandoned courtyard of the forest park could not be opened
[*] Fixed an issue where it was difficult to interact with sick bedridden NPCs
[*] Fixed an issue where modifying PC key bindings would sometimes cause the program to crash
[*] Fixed an issue where supplies in main locations were not generated properly in storage boxes
[*] Fixed an issue where Anling use of a dagger for Sneak Attack would cause the action to freeze[/list]