Patch Update June 06 - Kingdom Mode

UNDYING - "KINGDOM"

As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…

This update is only for the Kingdom Mode: [b]Important [/b] [list] [*] Adjust the durability drop rules of LynnBay buildings. The settlement period is changed from 0.5 hours to 24 hours. [*] Significantly slow down the spread of red zones on the world map [*] Increase the duration of a single day from 22 minutes to 26 minutes [/list] [b]Experience optimization [/b] [list][*] Speed ​​up water tower filling speed by 400% [*] Reduce the duration of the poisonous fog in LynnBay before day 70th [*] Mining and logging no longer consume additional tool durability [*] Changed the anvil's repair material to iron ingots instead of steelbar [/list] [b]Bug fixes[/b] [list] [*] Fix the issue where NPC body temperature is not affected by the weather [*] Fix the issue where an error occurs when interacting with a water well without water [*] Fix the issue where frame drops occur and NPCs do not perform the next task if items are not collected after crafting [*] Fix the issue where farm fences cannot be clicked to remove [*] Fix the issue where farm fences can be built overlapping [*] Fix the issue where specific blueprints cannot be moved [*] Fix the issue where moving facilities does not consider the character placement range [*] Fix the issue where poisoned herbs, mushrooms, and wild vegetables do not display "Poisoned" under toxic fog weather in unstable areas [/list]