Patch - November 4, 2023

[list] [*] Fixed a bug in Underlord Xor'Xuul where the destiny effect could stop working if Underlord Xor'Xuul was converted. [*] Spell damage boss reward in roguelike reduced from 4 to 3. [*] Added 2 new hostile nodes to the roguelike [*] Unit death animations no longer block other events. This means a unit's dying animation will play and other queued up actions can happen at the same time. [*] The background on which damage taken is displayed on for a unit will now be hidden during a unit's dying animation. Before now it partially obstructed the dying animation. [*] Unit movement speed across the board increased by 20% for non-flying units and 62% for flying units (flying units were already faster than non-flying units, this further increases the gap) [*] Units that are summoned in succession from different sources (for example multiple Exhuming sands summoning Sand Dervishes in response to a unit summoned from hand) will now visually summon simultaneously. BALANCE CHANGES [*] Sun Elemental's ability can now target any friendly unit as opposed to only friendly nearby units. [*] Master of Shadows stats changed from 3/2 to 2/4 [/list]