[list]
[*] Added a visual indicator when selecting a Ranged unit to show it's range on the board.
[*] Introduced "Reach". Spell, opening gambit and ability effects now all have a "Reach". It is similiar to ranged in that it limits how far you can target them. It is indicated by a number on a little eye icon infront of the relevant effect text. It is also shown on the board when selecting a spell/ability or summoning a minion with an opening gambit.
[*] The origin of spells will always be your general. The origin of abilities and opening gambits will be the minion.
[*] As a side effect Twilight Sorcerer will now use BBS's abilities relative to himself (as if he was the general).
[*] The text for many BBS spells and opening gambit's are changed to remove "nearby" or "adjacent" since those can now be indicated by reach.
[*] By default all existing spells, opening gambits and abilities that had targeted global range effects now have infinite reach (indicated by a infinity symbol over the eye icon)
[*] Gotatsu's Reach reduced to 2.
[*] Phoenix Fire Reach reduced to 3.
[*] Thunderbomb reach reduced to 3.
[*] Faie Bloodwing BBS reach reduced to 3.
[*] Ritual Banishing reach reduced to 4.
[*] Ghost Lynx, Keeper of the Value, Omniseer and Blood Baronette opening gambit reach increased from 0 (wich is nearby) to 1.
[*] Omniseer can now target the tile it is summoned on.
[*] Azure Summoning mana discount reduced from 2 to 1.
[*] Denadoro stats reduced from 4/5 to 3/4.
[/list]