- Fixed issue in roguelike that sometimes crashed the game whenever you navigated between nodes or loaded an existing run.
- Fixed an issue in the roguelike that would cause the Deceptibot encounter to crash the game.
- for the Boss Battle - Chime, Lady of Rue - Her pillars are now Generals, wich means most spells cant affect them anymore, She will also act more aggresively while having undying than before.
- You will now see other players move around in the Labyrinth
- When another player is defending an Arena node in the Labyrinth his general will now be shown to stand in the middle of the arena facing left.
- Minions stationed in the labyrinth will now abandon their owner (and the node they are stationed on) if they are left there for 2 days + 1 day for each extra depth level. (so 2 days in the first area, 3 days in the next etc.)
- Fixed an bug that could crash the game after an Arena battle in the Labyrinth
- Fixed an issue where after defeating an opponent in an Arena in the Labyrinth you could choose his General as a reward.
- Fixed an issue where after defeating an opponent in an Arena in the Labyrinth you could sometimes get reward options that did not exist in your opponents deck (remnants from previous battles on the Arena)