- Enemy token minions (or any other enemy minion that came into play via an effect) will now also scale in quest/labyrinth.
- The damage dealt by enemy spells will now increase the deeper you go in quest/labyrinth.
- Added 9 new hostile encounters (3 of which are area bosses) for quest/labyrinth
- Added a Friendly node - Dioltas - It will give your general a permanent effect that will make it start each match with a tombstone placed randomly nearby it.
- Added a Friendly node - Celebrant - It reduces the manacost of any of your cards by 1.
- The Boss reward that increases your starting mana can now only be taken once.
- Various hostile nodes now has more cards in their decks when encountered on higher levels (especially more hard removal).
- Fixed various issues where certain enemy minions/generals did not properly scale in quest/labyrinth.
- Fixed an issue with the Chimes, Lady of Rue quest/labyrinth encounter where after level 4 she no longer started with any pillars.
- Fixed an bug where under certain circumstances BBS discounts stopped applying when your BBS changed.
- Fixed an issue with the Aspect Ratio of Desert Scout's sprite.