Patch Notes: Version 1.28

First Cut: Samurai Duel

Every strike is lethal in this blood-soaked sword fighting game. Slash, clash, parry, dodge and watch limbs fly. Choose your move carefully - the first cut is also the last.

Hello everyone, just a small patch for now. I'm currently testing some AI improvements but they will need lots of testing and I didn't want to further delay this update. This update adds a native achievements screen. In future this screen will allow for the achievement system to work on platforms other than Steam. ------------------ Version 1.28 Fixed the smoke visibility from the laser sword marker. The frozen pause screen image now reflects the brightness/contrast settings. Attempted to further optimize the Sunset stage (let me know if there is any difference). Blindness-resistant enemies (who turn their heads to avoid being blinded with blood) will now briefly stop moving when blood is thrown in their face. Fixed swords producing steam when dipped in water when Laser Swords aren't enabled. It is now easier to buffer strikes while turning around mid-combo. Addressed an issue with the pause function accepting default controls from other non-enemy characters - ie: accepting 'space' as the pause key, when the player has rebound it to something else. Added an 'Achievements' screen to the Stats menu, as a means of natively supporting achievements on platforms other than Steam. Performing a counter now cancels the stance speed boost the enemy gets from being blocked. Standard enemies are now less likely to use the 'dodge behind' move. Fixed Scenario Mode enemy weapons behaving like bokkens when Laser Swords is enabled.