Patch Notes: Beta 0.32

First Cut: Samurai Duel

Every strike is lethal in this blood-soaked sword fighting game. Slash, clash, parry, dodge and watch limbs fly. Choose your move carefully - the first cut is also the last.

Beta 0.32 Steam's screenshot feature now works. Added title screen (work-in-progress). Added Custom Movement options to the Extras menu. You can now set custom speed values. You can also modify the slash hitbox size. Stretching slashes now stop growing after the deadly frame and it is now much easier to see where the hitbox is. Exits can now be activated by either player in co-op mode. Smoothed out player collisions to prevent flickering and other issues. Corpses can no longer stumble characters when they are still in the hit-stop phase. Enemies will now hopefully stop striking through team-mates from behind. Characters can no longer block when being turned around by a grab. Smoothed out the animation transition when clashing with a mid-attack from medium range. Removed some beta text in preparation for release. Adjusted AI to improve defense slightly. The feet now shift slightly when you stop walking in the idle stance. Fixed animation bug when returning to idle after being shoved. Fixed the head being in the wrong position during the last frame of some of the dodge animations. Fixed various issues with the tight sleeves. Fixed strikes buffering during a clash when the attack button is held down and not released. Adjusted the stance change animations when running to prevent the robe from rising too high.