Patch Notes v1.0.13

Good Company

Good Company is an in-depth management sim about building a trail-blazing tech corporation. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!

Hello Everyone! Today we have a small update for you that fixes several problems which came in via Discord and the Steam forums. Other than that, we are currently working on the modding update. We’re planning to showcase some modding functionality and first example mods in the future. Until then we hope you enjoy your time in Good Company! Cheers Chasing Carrots~ [b]Patch Notes 1.0.13[/b] Beta Date: 16th August 2022 Release Date: 18th August 2022 To join the beta branch simply open the properties of the game and select the branch named ‘_latest_beta’. You can do that by right-clicking the game from your library -> properties -> betas Bug Fixes [list] [*] Freeplay milestones achievements are now awarded at the correct times, each achievement was awarded two milestones earlier than it should have been. [*] Company Goal where the employees should transport modules and components between zones now properly counts items. It accidentally counted stacks instead. [*] Company Goal selling calculators for a certain total revenue rewarded too few Success Points. [*] Company Goal to analyze modules of certain tiers accepted modules of too low tiers (one tier lower). [*] Company Goals: Fixed a bug where every single created product would reward Discovery Points instead of the target amount. [*] Challenges: Fixed a bug where the progress was not properly saved at the end of challenges, and when inspecting challenges on the world map the bars of the task were not shown as completed. [*] Mayor Trouble: Two Business Development nodes were missing. New games will now include both nodes. [*] Several text fixes with wrong variables and names. [/list]