Patch Notes V0.7.0: The Transcendence Update

Battle Shapers

Battle Shapers is an action-packed, sci-fi FPS roguelite in which you shoot and smash your way through swarms of corrupt robots. Wield powerful weapons, abilities and game-changing new powers stolen from ruthless Overlords.

[previewyoutube=8ydp8S0fdHo;full][/previewyoutube] Hey Shapers! The Transcendence Update is here! Full runs are now in the game with the introduction of The Orbital Complex and our final boss, VerOS. Explore the last biome in the game, experience a new challenge and take on the final boss for the first time ever! [b]New Biome: The Orbital Complex[/b] The final biome is here, a dangerous and shadowy tower, the command center of VerOS, the mysterious Overlord responsible for the corruption and hijacking of New Elysium. Fight in the most challenging encounters yet, including fights that contain more enemy variants and a new type of trap. [b]Final Boss: VerOS[/b] Once you reach the final room of the Orbital Complex, take on VerOS, our latest and greatest boss fight. Defeat him and get one step closer to liberating your city from the spreading corruption! Unlock new narrative content as you progress through the last leg of your runs. [b]New Feature: Greater Hacks[/b] We've added another way to add power to your builds through the Greater Hacks system. Each time you liberate a tower, you'll now gain access to a Greater Hack selection. This will allow you to select one of three hacks that applies for the rest of your run. There are 19 new hacks available through this system for you to find new ways to supercharge your builds. [b]New Feature: Hideout Teleporter[/b] Once you unlock the starter weapon and starter ability ciphers, you'll now gain access to the Hideout teleporter. This teleporter will move you directly in front of the exit towards Stage Select from the Hideout. [b]Changelog V0.7.0[/b] [b]Gameplay Changes[/b] [list] [*]The Orbital Complex is now available after liberating all three towers [*]The VerOS boss fight is now available at the end of the Orbital Complex [*]Added the Evil Oculi, a new environmental hazard for the Orbital Complex [*]Three new bangin' soundtracks for the new biome and bossfight [*]Global Hacks: Select city-wide hacks each time you defeat an Overlord and liberate a tower in your runs [*]Adjusted scaling health of enemy captain and elites to make them less tanky [*]Added a teleporter visual to make teleporters more obvious when leaving a room off of the main path [*]Added a teleporter to skip from The Hideout directly to Stage Select when the player has unlocked the necessary ciphers [*]Added new cutscenes for defeating the final boss [*]Increased the homing of taken down enemies towards nearby foes. This will allow you to more consistently utilize takedown explosions to damage other enemies. [*]Improved the visuals of the electric floor trap in the Stormscraper to make them more easily identifiable [*]Strike Mantis' drone will now spawn nearer to Ada during boss retaliations [*]Unlocked final levels of several ciphers to prepare players for the final leg of their run [*]Added feedback for maxed out affinity after defeating an Overlord [*]Added VFX and SFX for recycling [*]Optimizations for lower end machines [/list] [b]Bug Fixes[/b] [list] [*]Fixed various issues causing minor collision and lighting inconsistencies [*]Fixed an issue causing biome specific boss traits to not display in the Stage Select menu [*]Fixed an issue causing cores to flash momentarily when the Core Station is first unlocked [*]Fixed an issue causing the word Elite to appear twice when fighting Elite Mistmantles [*]Fixed an issue causing the doors in the Affinity Amplifier unlock room to remain open during combat [*]Fixed an issue causing homing to affect Thermal Clusterbombs incorrectly [*]Fixed an issue causing Wrecking Balls to veer upwards after being punched [*]Fixed an issue causing enemies killed by dash-strike to disappear [*]Fixed an issue causing no sound to play during Tower liberation in the city [*]Fixed an issue causing some failures in Shaper Rift: Parkour to not be counted correctly [*]Fixed an issue causing the sound effect of certain weapons to get stuck when opening menus or charging other weapons [*]Fixed various grammatical issues and typos throughout the game [/list] Best, Metric Empire