Update 1.1

[list][*][p]Renamed the elemental weaknesses popup to [b]“Weakness”[/b] and [b]“Ineffective”[/b] to avoid confusion.[/p][/*][*][p]Fixed a door-related bug in [b]Aeshonem[/b].[/p][/*][*][p]Added an option toggle to disable the [b]Phœnix Tear[/b] trigger.[/p][/*][*][p]Added an icon to checkpoints to indicate interactivity.[/p][/*][*][p]Converted some particle effects to sprite-based animations for better performance.[/p][/*][/list]