Patch notes v0.1.8

[list] [*] [b]New spell effect type![/b] [i]Shield[/i] spells protect you from a set amount of damage for their duration [*] [b]New upgrade![/b] [i]Stronger at Full Health[/i] makes your spells significantly stronger, but only while your health is completely full [*] [b]New altar type![/b] [i]Scroll recharge[/i] altar lets you pump your ether into a scroll to give it additional charges [*] Spell list now shows empty memorization slots [*] Spell costs rebalanced: [list] [*] Stronger spells are generally cheaper [*] Destruction spells are generally more expensive [*] Stronger spells can be found earlier [*] Spells will cost more over all [/list] [*] Bats can no longer be blinded or tricked by invisibility! [*] Enemies with missile spells now properly try to maintain their line of attack [*] Enemies who are running away now prefer to never approach their pursuer [*] Fixed AI sometimes unintentionally losing their turn after a knockback or charm spell is cast [*] More frequent item drops from enemies [*] Fixed Food being called [i]Energy Potion[/i] in logs [*] Made description of [i]Melee Attack[/i] upgrade more clear [/list]