[list]
[*] [b]New spell effect type![/b] [i]Shield[/i] spells protect you from a set amount of damage for their duration
[*] [b]New upgrade![/b] [i]Stronger at Full Health[/i] makes your spells significantly stronger, but only while your health is completely full
[*] [b]New altar type![/b] [i]Scroll recharge[/i] altar lets you pump your ether into a scroll to give it additional charges
[*] Spell list now shows empty memorization slots
[*] Spell costs rebalanced:
[list]
[*] Stronger spells are generally cheaper
[*] Destruction spells are generally more expensive
[*] Stronger spells can be found earlier
[*] Spells will cost more over all
[/list]
[*] Bats can no longer be blinded or tricked by invisibility!
[*] Enemies with missile spells now properly try to maintain their line of attack
[*] Enemies who are running away now prefer to never approach their pursuer
[*] Fixed AI sometimes unintentionally losing their turn after a knockback or charm spell is cast
[*] More frequent item drops from enemies
[*] Fixed Food being called [i]Energy Potion[/i] in logs
[*] Made description of [i]Melee Attack[/i] upgrade more clear
[/list]