Patch Notes v0.1.32

[list] [*] [b]Improved AI![/b][list] [*] Clever enough enemies will avoid dangerous spells persisting on the ground, as well as their own bomb explosions. Goblin Sappers, rejoice! [*] AI that set traps will do a better job of interacting with them. [*] AI now knows they can't hit through an altar. [*] Blinded AI will no longer attack, even if they were about to when they were blinded. [*] AI no longer report getting angry at themselves. 😂 [*] AI will no longer evacuate their position for a potential friendly who they're mad at. [*] AI with a master will now get angry at otherwise-friendlies for the sake of their master getting hit. [*] Enemies are no longer immediately fooled by players who transform into a friendly monster type in front of them. [*] Autonomous spells target more accurately, particularly with defensive effects. [*] More various small improvements.[/list] [*] [b]New upgrades:[/b][expand type=spoiler][list] [*] [i]Blob Hunter[/i] upgrade gives you stats for killing blobs! [*] [i]All Items Revitalize[/i] gives you an additional option in your inventory menu to sacrifice any item for health and energy! [*] [i]Find Traps 2[/i] upgrade makes you find traps with near certainty![/list][/expand] [*] Add two new types of rare destructibles: urns that contain a bunch of ether, and golden chests that always contain a bunch of money. [*] Traps no longer stack, and the overwritten one will trigger immediately if already armed. If not yet armed, the overwritten trap will fizzle! [*] Persistent spells of the same type will no longer stack. Goblin Sappers, mourn. [*] Added new loading screen tips and separated them based on the control type detected. [*] Reword "Demon" category to "Horror", to disambiguate with the monster also called "Demon". [*] At some point, bombs stopped giving useful logs. Fixed! [/list]