[list]
[*] [b]Improved AI![/b][list]
[*] Clever enough enemies will avoid dangerous spells persisting on the ground, as well as their own bomb explosions. Goblin Sappers, rejoice!
[*] AI that set traps will do a better job of interacting with them.
[*] AI now knows they can't hit through an altar.
[*] Blinded AI will no longer attack, even if they were about to when they were blinded.
[*] AI no longer report getting angry at themselves. 😂
[*] AI will no longer evacuate their position for a potential friendly who they're mad at.
[*] AI with a master will now get angry at otherwise-friendlies for the sake of their master getting hit.
[*] Enemies are no longer immediately fooled by players who transform into a friendly monster type in front of them.
[*] Autonomous spells target more accurately, particularly with defensive effects.
[*] More various small improvements.[/list]
[*] [b]New upgrades:[/b][expand type=spoiler][list]
[*] [i]Blob Hunter[/i] upgrade gives you stats for killing blobs!
[*] [i]All Items Revitalize[/i] gives you an additional option in your inventory menu to sacrifice any item for health and energy!
[*] [i]Find Traps 2[/i] upgrade makes you find traps with near certainty![/list][/expand]
[*] Add two new types of rare destructibles: urns that contain a bunch of ether, and golden chests that always contain a bunch of money.
[*] Traps no longer stack, and the overwritten one will trigger immediately if already armed. If not yet armed, the overwritten trap will fizzle!
[*] Persistent spells of the same type will no longer stack. Goblin Sappers, mourn.
[*] Added new loading screen tips and separated them based on the control type detected.
[*] Reword "Demon" category to "Horror", to disambiguate with the monster also called "Demon".
[*] At some point, bombs stopped giving useful logs. Fixed!
[/list]