Patch Notes v0.1.31

[list] [*] [b]Character customization is now saved![/b] Your character is no longer randomized on its own, and the name is no longer reset to "Player". [*] Changed to a different system for generating spell types and upgrades, and in doing so rebalanced the appearance rates. Common types are seen much more often now. [*] [b]Improved spell auto-identification[/b] so that it's more generous and helpful. Trap spells and other indirect spells will now identify their effects properly if the effects are ultimately seen. Some spell attributes will auto-identify as well now. [*] The effect type dropdown in the manual identification menu now only shows effects that you've seen before (starting now). This makes the screen less confusing for new players. [*] Upgrades for elemental spells have been reworked.[list] [*] You can now only choose one elemental [i]Specialty[/i] upgrade, and each one instead makes that element more common and stronger for you. [*] The [i]Specialty[/i] can then be followed up by an additional, [i]Elemental[/i] upgrade, which grants the previously-known extra effect to your spells, as well as making your wizard actually take on that elemental type![/list] [*] Changed how [i]Shared Blood Costs[/i] and [i]Borrowed Blood Costs[/i] upgrades work, and they now split the cost up among all characters. [*] Spell combination (which happens via altars) is now more generous, trending more toward the higher of the two strengths/durations, and toward more attributes, especially if both the combined spells share one. [*] Add missing sounds for software keyboard shortcuts. [*] Made enemies spawn more often under some circumstances, as later levels had become a bit too easy. [*] Fixed animation crashes under some obscure situations. [*] Fixed "angry" AI sometimes delaying a turn before acting upon their anger. [*] Fixed [i]Blink[/i] trap spells, which had stopped working. [*] Fixed ownership of summons with a dead parent (like Bloblings) who would sometimes fight each other. [*] Fixed Treasure Golbins being basically invincible. That was probably frustrating. [/list]