[list]
[*] [b]Character customization is now saved![/b] Your character is no longer randomized on its own, and the name is no longer reset to "Player".
[*] Changed to a different system for generating spell types and upgrades, and in doing so rebalanced the appearance rates. Common types are seen much more often now.
[*] [b]Improved spell auto-identification[/b] so that it's more generous and helpful. Trap spells and other indirect spells will now identify their effects properly if the effects are ultimately seen. Some spell attributes will auto-identify as well now.
[*] The effect type dropdown in the manual identification menu now only shows effects that you've seen before (starting now). This makes the screen less confusing for new players.
[*] Upgrades for elemental spells have been reworked.[list]
[*] You can now only choose one elemental [i]Specialty[/i] upgrade, and each one instead makes that element more common and stronger for you.
[*] The [i]Specialty[/i] can then be followed up by an additional, [i]Elemental[/i] upgrade, which grants the previously-known extra effect to your spells, as well as making your wizard actually take on that elemental type![/list]
[*] Changed how [i]Shared Blood Costs[/i] and [i]Borrowed Blood Costs[/i] upgrades work, and they now split the cost up among all characters.
[*] Spell combination (which happens via altars) is now more generous, trending more toward the higher of the two strengths/durations, and toward more attributes, especially if both the combined spells share one.
[*] Add missing sounds for software keyboard shortcuts.
[*] Made enemies spawn more often under some circumstances, as later levels had become a bit too easy.
[*] Fixed animation crashes under some obscure situations.
[*] Fixed "angry" AI sometimes delaying a turn before acting upon their anger.
[*] Fixed [i]Blink[/i] trap spells, which had stopped working.
[*] Fixed ownership of summons with a dead parent (like Bloblings) who would sometimes fight each other.
[*] Fixed Treasure Golbins being basically invincible. That was probably frustrating.
[/list]