[list]
[*] [b]Lots of new [i]Summon[/i] and [i]Transform[/i] spell types![/b] Get transformed into a golbin!
[*] [i]Summoner[/i] enemy uses some of the new summon types.
[*] [spoiler][b]Added [i]secret[/i] shops![/b] Some secret areas will hide a shop, even if it's not the right level to find one.[/spoiler]
[*] [b]Lots of fun, new upgrades added![/b] Including:
[expand type=spoiler][list]
[*] Make friends with blobs!
[*] Several more branches for [i]Melee Attack[/i] upgrade tree!
[*] Find secrets easier!
[*] Improved poison!
[*] Improved blood magic!
[*] Free partial spell identification!
[/list][/expand]
[*] Added a rarity system to upgrades, along with a small overhaul to the [i]Choose Upgrade[/i] menu. Generally useful upgrades like health, energy, and inventory space are now more common.
[*] New icons for some upgrades.
[*] Health and energy upgrades rebalanced, making the flat increases more attractive.
[*] Spell strength/duration upgrades no longer apply to non-spells.
[*] Blood magic and [i]Reduced Attack Cost[/i] upgrade now synergize.
[*] [i]More Charges[/i] upgrades now apply their effect instantly to all scrolls.
[*] Reduced enemy respawn rates. This should make the earlier levels quite a bit easier.
[*] Reduced upper bounds of generated level complexity and size. This will especially make the first few levels much less complicated on average.
[*] Reduced the number of memorization slots, now that the upgrade for it is more commonly found. You will no longer start with a spare slot.
[*] Reduced destructible wreckage jittering against walls.
[*] Throwing [i]Key Stones[/i] no longer destroys them, which trapped you on the current floor. Have fun tossing it around!
[*] Adjusted item appearance rates: More [i]Power Stones[/i], fewer utility potions.
[*] Spell identification on cast no longer tells you the effect in cases where you couldn't see anything happen.
[*] Fixed some summoned monsters not properly belonging to their caster.
[*] Fixed some 1-turn duration spells to feel more impactful on the player.
[*] Fixed the crash on the "A Long Time Later" screen.
[/list]