Patch Notes v0.1.28

[list] [*] [b]Lots of new [i]Summon[/i] and [i]Transform[/i] spell types![/b] Get transformed into a golbin! [*] [i]Summoner[/i] enemy uses some of the new summon types. [*] [spoiler][b]Added [i]secret[/i] shops![/b] Some secret areas will hide a shop, even if it's not the right level to find one.[/spoiler] [*] [b]Lots of fun, new upgrades added![/b] Including: [expand type=spoiler][list] [*] Make friends with blobs! [*] Several more branches for [i]Melee Attack[/i] upgrade tree! [*] Find secrets easier! [*] Improved poison! [*] Improved blood magic! [*] Free partial spell identification! [/list][/expand] [*] Added a rarity system to upgrades, along with a small overhaul to the [i]Choose Upgrade[/i] menu. Generally useful upgrades like health, energy, and inventory space are now more common. [*] New icons for some upgrades. [*] Health and energy upgrades rebalanced, making the flat increases more attractive. [*] Spell strength/duration upgrades no longer apply to non-spells. [*] Blood magic and [i]Reduced Attack Cost[/i] upgrade now synergize. [*] [i]More Charges[/i] upgrades now apply their effect instantly to all scrolls. [*] Reduced enemy respawn rates. This should make the earlier levels quite a bit easier. [*] Reduced upper bounds of generated level complexity and size. This will especially make the first few levels much less complicated on average. [*] Reduced the number of memorization slots, now that the upgrade for it is more commonly found. You will no longer start with a spare slot. [*] Reduced destructible wreckage jittering against walls. [*] Throwing [i]Key Stones[/i] no longer destroys them, which trapped you on the current floor. Have fun tossing it around! [*] Adjusted item appearance rates: More [i]Power Stones[/i], fewer utility potions. [*] Spell identification on cast no longer tells you the effect in cases where you couldn't see anything happen. [*] Fixed some summoned monsters not properly belonging to their caster. [*] Fixed some 1-turn duration spells to feel more impactful on the player. [*] Fixed the crash on the "A Long Time Later" screen. [/list]