Patch Notes v0.0.435

Grimrain MMORPG

Grimrain is an indie MMORPG with a variety of casual and challenging gameplay for solo and groups. Explore the game world, with gathering, crafting, instanced and overworld dungeons, player housing and decoration, hidden locations, and legendary foes.

[i]I've been working through the bug fixes and feedback from the last playtest - the majority of which have been fixed in this patch.[/i] Windows and Linux builds have been updated to v0.0.435 with the following changes: [h2]New[/h2] [list] [*]Gamma graphics controls [*]Character list will show if they were dead at the time of logging out [/list] [h2]Balance[/h2] [list] [*]Build Campfire now has 2 minute cooldown [*]Profession XP gain from trivial crafts has been reduced [*]Professions now cost a base amount to unlock at level 5 [*]Slowed down Vine lasher attack sequence [*]Nicer notification text for GCD, cooldowns, and cancelled spells [*]Trembling shout now reduces hit% attacks from target [*]Increase some enemies run speed to pursue fast enough [*]Wolves no longer drop currency [*]Increase wolf mob spawn in starting zone [*]Party members no longer gain XP for kills they are not involved, unless in an instance [/list] [h2]Bug Fixes[/h2] [list] [*]Melee range increased from 1m to 5m [*]Repeated clicking on mining node no longer restarts mining [*]Mining animation no longer sticks [*]Mana bar now updates properly on party view [*]Chicken mob is now just an NPC [*]Intellect stat now has description [*]Animations with missing on-hit sounds have been fixed [*]Fixed movement and death animations for humanoids snapping [*]Fixed spider death animation [*]Craft points in crafting window now update after cast completion [*]Crafting spell cooldown is now shown on crafting recipes [*]Audio levels can now be adjusted, and using logarithmic scale [*]Crystal caverns camera [*]Quest completion window no longer scales oddly on ultra-wide screens [*]Interaction windows will close when you move too far from the target [*]Weapon requirements are now on spell tooltips [*]Rock Salt is now a Reagent, Purple Posie is now a quest item [*]Cooldown tracking on client updates correctly when switching character [*]Swimming animation is synced [*]Swimming on floor of pond no longer oscillates between swimming and walking [*]Hidden action bars now no longer accept drag and drop [*]Encounter now correctly tracks all players in range [*]Updated colour post-processing to use ACES with gamma [*]Strafing plays footsteps correctly [*]Evading enemies now recover their health correctly [*]Rock collision meshes more closely follow the visible rock [*]Mobs no longer spawn on top of trees [*]Mobs now correctly roam within their spawn zone [*]Tree collision prevents walking inside the tree trunk [*]Quests items are removed when completing or abandoning quest [*]Fixed server crash with movement sync [*]Spell effect no longer remains in place after target has died mid-cast [*]Characters can log out when dead, but do not automatically respawn in the same location [*]Dragging an item then closing the inventory UI no longer leaves item hovering on the screen [*]Quest dialog for A time not yet forgotten, Leafy business, and Sausages have been updated [*]Combined loot no longer stacks unstackable items [*]Firewood and Copper no longer spawn repeatedly ontop of existing nodes [*]Bea Trice no longer stops talking to you after completing all her quests [*]Sausage quest now correctly respawns the sausage crate [*]Blockage infront of the Umber Pass cave has been fixed [*]Umber Pass and Crystal Caverns have been rescaled for level 10 [*]Removed Umber pass boss from overworld [*]Increase drop-rate of loot from Ethesula [*]Novice items can now be sold [*]Fixed inventory sync server crash [*]Double right-click no longer causes disconnect on slower connections (from outside EU) [/list]