Grimrain is an indie MMORPG with a variety of casual and challenging gameplay for solo and groups. Explore the game world, with gathering, crafting, instanced and overworld dungeons, player housing and decoration, hidden locations, and legendary foes.
[i]I've been working through the bug fixes and feedback from the last playtest - the majority of which have been fixed in this patch.[/i]
Windows and Linux builds have been updated to v0.0.435 with the following changes:
[h2]New[/h2]
[list]
[*]Gamma graphics controls
[*]Character list will show if they were dead at the time of logging out
[/list]
[h2]Balance[/h2]
[list]
[*]Build Campfire now has 2 minute cooldown
[*]Profession XP gain from trivial crafts has been reduced
[*]Professions now cost a base amount to unlock at level 5
[*]Slowed down Vine lasher attack sequence
[*]Nicer notification text for GCD, cooldowns, and cancelled spells
[*]Trembling shout now reduces hit% attacks from target
[*]Increase some enemies run speed to pursue fast enough
[*]Wolves no longer drop currency
[*]Increase wolf mob spawn in starting zone
[*]Party members no longer gain XP for kills they are not involved, unless in an instance
[/list]
[h2]Bug Fixes[/h2]
[list]
[*]Melee range increased from 1m to 5m
[*]Repeated clicking on mining node no longer restarts mining
[*]Mining animation no longer sticks
[*]Mana bar now updates properly on party view
[*]Chicken mob is now just an NPC
[*]Intellect stat now has description
[*]Animations with missing on-hit sounds have been fixed
[*]Fixed movement and death animations for humanoids snapping
[*]Fixed spider death animation
[*]Craft points in crafting window now update after cast completion
[*]Crafting spell cooldown is now shown on crafting recipes
[*]Audio levels can now be adjusted, and using logarithmic scale
[*]Crystal caverns camera
[*]Quest completion window no longer scales oddly on ultra-wide screens
[*]Interaction windows will close when you move too far from the target
[*]Weapon requirements are now on spell tooltips
[*]Rock Salt is now a Reagent, Purple Posie is now a quest item
[*]Cooldown tracking on client updates correctly when switching character
[*]Swimming animation is synced
[*]Swimming on floor of pond no longer oscillates between swimming and walking
[*]Hidden action bars now no longer accept drag and drop
[*]Encounter now correctly tracks all players in range
[*]Updated colour post-processing to use ACES with gamma
[*]Strafing plays footsteps correctly
[*]Evading enemies now recover their health correctly
[*]Rock collision meshes more closely follow the visible rock
[*]Mobs no longer spawn on top of trees
[*]Mobs now correctly roam within their spawn zone
[*]Tree collision prevents walking inside the tree trunk
[*]Quests items are removed when completing or abandoning quest
[*]Fixed server crash with movement sync
[*]Spell effect no longer remains in place after target has died mid-cast
[*]Characters can log out when dead, but do not automatically respawn in the same location
[*]Dragging an item then closing the inventory UI no longer leaves item hovering on the screen
[*]Quest dialog for A time not yet forgotten, Leafy business, and Sausages have been updated
[*]Combined loot no longer stacks unstackable items
[*]Firewood and Copper no longer spawn repeatedly ontop of existing nodes
[*]Bea Trice no longer stops talking to you after completing all her quests
[*]Sausage quest now correctly respawns the sausage crate
[*]Blockage infront of the Umber Pass cave has been fixed
[*]Umber Pass and Crystal Caverns have been rescaled for level 10
[*]Removed Umber pass boss from overworld
[*]Increase drop-rate of loot from Ethesula
[*]Novice items can now be sold
[*]Fixed inventory sync server crash
[*]Double right-click no longer causes disconnect on slower connections (from outside EU)
[/list]