[Patch Notes] Loot and progress will be shared in Multi-player mode now!

Outpost: Infinity Siege

Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.

Commanders, Thank you for your valuable feedback and your patience. As previously promised, we have just released a significant patch addressing many of the issues you've been concerned about, including adjustments to the multiplayer gameplay. We hope this update makes your game experience better. Thank you! [Patch Notes] v1.0-732f499.2024.0330.23 [General] 1. In Multi-player mode, materials/valuables/consumables recovered by the Recovery fleet will now be distributed among all participating explorers (The distribution method for Gear and XEN will be implemented in a future update.) The specific rules are as follows: a) Client players who participate in Exploration Days for longer periods will receive more loot at the end. b) Items placed in the container by the host on Recovery Day and successfully recovered will be duplicated for each client player. (Excluding Gear and XEN, which are being discussed by the team) 2. Participation in Multi-player mode now allows progression in base missions(provided the player and host are at the same progress level). 3. Insurance is now available for green and blue quality gear. 4. Enemies in Exploration Days (both roaming enemies and airdropped enemies from"Danger Ahead") will now drop various types of Gear and materials. 5. The merchant store's product refresh logic has been optimized. 6. Increased the probability of encountering the Mag Expansion Risk Event. 7. The initial size of the container at the outpost has been increased from 4 to 5 rows. 8. Entering Infinity Siege mode no longer consumes fuel. [Game Pacing] 1. Lowered the Instant Loot (formerly known as "Bypass") power consumption of the Snow Ruins map. 2. The Instant Loot is now unlocked by default and no longer requires the completion of the area's Recovery Day. 3. Backpack capacity is increased by 1 when exploring Border Woodland, Snow Ruins, and City Ruins. 4. Civil drones can now be shot down and becomes a "Damaged Drone". Damaged drones can be sold to merchants, or at the Base Warehouse for efficiency points. 5. Better risk events are obtained when trading with Dealer G. 6. The gear now spawning at POIs in the City Ruins is of purple quality or higher. 7. Now, within the Factory exploration point (POI) located in the City Ruins, Cataphract Cores can be found in the rooms that require a Keycard for access. [Missions] 1. Significantly reduced the length of the main mission [Outpost 11]. 2. For the main mission [Operation Starfall], enemy beacons have been moved to the same side as the player. 3. Optimized the mission flow for the main mission [Seraph]. 4. In the Woodland Recovery Day map, you will only find a "Frontline" in Difficulty 3. 5. On the map [Darkest before Dawn (Infinity Siege mode)], there will now be containers available for recovery. 6. Enhanced the experience of certain main missions. 7. Fixed an issue in the [Underground bio lab] where repeated interactions with the elevator caused the Nebulas to respawn. 8. The Envoy Power Generator can no longer be highlighted with the middle mouse button. 9. Continued optimization of exploration point (POI) resource generation positions, eliminating some unreasonable ones. 10. Modified the knockback mechanism when the airlift lands, which no longer causes stun effect and item drops. [Outpost] 1. Optimized camera controls in Outpost Edit Mode (Press R to switch between current and previous modes). 2. The initial outpost now includes an assembler for converting materials into power (for new save files only). 3. The range limit for CIWS and Type 30 CIWS has been adjusted to 10,000. 4. Reduced the materials required to craft Support Pillars. 5. Reduced the materials required to craft Armor Plating. [Enemies] 1. Fixed an issue where Missile Tanks would attack Kronos. 2. Increased the damage of Railgun Apostles’ laser cannons to outposts (this will cause game difficulty to raise). [Visuals] 1. Optimized the trailing effect for Amplifier Grenade Gloves. 2. Enhanced the firing effect for 406mm Cruiser Cannon 3. Improved the activation effects for certain turrets. [Characters] 1. Adjusted the skill damage of Mammoth's [Missile Barrage]: (1) Pyro and Cryo missile damage increased by 100% (2) Electro missile damage increased by 20% (3) The number of Cryo and Electro missiles increased from 15 to 25. 2. Scan Gloves no longer interrupts sprinting. 3. It is now able to switch between different types of XEN using the number keys 1/2/3/4 while reloading. 4. The maximum stack size for ore has been changed to 20. [Audio] 1. Enhanced the sound effect when harvesting Remains. 2. Resolved issues with some voice effects being mixed up and some tutorial voices being inaudible. 3. Addressed issues where some voices did not trigger the automatic lip-sync feature. [BUG Fixes] 1. Fixed a potential GPU crash caused by enabling AMD FSR. 2. Fixed the issue where markers on the tactical map were invisible at low graphics settings. 3. Resolved the problem where FSR frame generation could not be properly activated. 4. Addressed some performance and display anomalies. 5. Fixed overlapping text in the game-ending animation. 6. Resolved collision issues in the Operation Starfall mission. 7. Fixed an issue where the Advanced Armored Panel couldn’t be painted with the Wadded Jacket paint. 8. Fixed abnormal NPC facial models at low graphics settings. 9. Addressed an issue where enemies would move upwards during attacks on Recovery Day in Snow Ruins. 10. Fixed floating Research Blueprints in the Greg Factory. 11. Resolved an issue where the shield effect from Shield Sight was blocked in the Shooting Range. 12. Corrected text errors related to Dispatch failures. 13. Fixed the icon for Advanced Armor Piece not displaying correctly. 14. Addressed stacking issues with the Radiance XEN. 15. Resolved collision issues with some interactive scene objects. 16. Fixed aiming anomalies when shooting near some railings. 17. Fixed some clipping issues with cabinets. 18. Resolved an issue where detectors could fall into the counter model at the exploration point [Supermarket]. 19. Fixed description errors in some risk events. 20. Addressed an issue where entering Command Mode during exploration of the Underground bio lab prevented exiting Command Mode. 21. Addressed client control issues with cannons. 22. Fixed an issue with incorrect dialogue playback during a storyline mission. 23. Resolved physical collision errors while using the Portable CIWS. 24. Fixed some skill effect anomalies with the Owl Squad. 25. Addressed a lack of attenuation for footsteps during performances. 26. Fixed abnormal sizing of doorframes and windows, which now match the height of other walls. 27. Resolved inconsistencies between mission names on the Tactical Map and in-game. 28. Fixed an issue where ammo crates within the Ammo Crafter and Autoloader did not automatically return to the Base Warehouse after a successful retreat in Infinity Siege mode. 29. We have addressed the issue where the use of the "Scan Glove" ability could potentially result in the inability to perform certain character actions.