[Patch Notes] New Feature--Outpost Sharing[BETA]!

Outpost: Infinity Siege

Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.

Dear Commanders. We'd like to express our sincere gratitude for your constant support. Today's patch has made some important adjustments to the game. The team has been working extra hours since launch, and will take a two day break in order to rest and get ready for future updates. Big thanks to all the suggestions from commanders. Next, we will make adjustments based on your feedback, including Outpost Editing, performance optimization, death penalty, tutorial and instruction, and endgame experience, etc. To ensure game stability, we will take the time necessary to carefully implement them. While the big changes will take more time, regular updates will be released at an appropriate frequency to constantly improve your gaming experience. Besides, we decided to open a PTR (public test realm). Sign-ups for PTR start next week. Please be advised of the following information before signing up: 1.The PTR version will receive frequent version updates, alongside with the risk of instability; 2.Save files may rollback or be lost in the PTR version; 3.Save files for the PTR version will not be interoperable with the public version. There is a long way to go both for the game and our team as well. We may stumbles in the future, but we will never give up on the game. Commander's voice are heard! Communication is open for everyone, We'll try our best to improve the gaming experience without hurting the original flavor of the game. Please give us some more time. Long live the Outpost! [Patch Notes]v1.0-d527904.2024.0404.01 [h3][Crucial Updates][/h3] 1.Players can check the turret's firing radius by selecting in Command Mode. 2.New Feature--Outpost Sharing[BETA]: Players can copy and share your outpost code in the [Edit Outpost] entry. Click [Import Build] to copy other commanders' outpost. Please note that this feature works in the condition that you have all the necessary components in your inventory and your A.T.C are large enough to cover the original outpost. To share your outpost: *Press the "Export Layout" button, and you will have a code in your clipboard. *Since the code will be very very long, we suggest you paste that code into a TXT file. *Give that TXT file to your friend. To duplicate an outpost from your friend: *Copy the code *Press the Import Layout button Also, if you want to save the current layout in the list, you can press the Duplicate Layout button. [h3][General][/h3] 1.Added horizontal camera movement in [Edit Outpost]. 2.Hold E to Research Auto pick-up in Research Center, which allows you to pick up items from nearby. 3.Items collected by Gatherer(the drill that costs power/fuel) go directly into your backpack. 4.Artillery shells cause higher damage to environmental objects. 5.Added new crates from [Envoys] which require Envoys Keycard to open. 6.Hold F to skip the cutscene within a second. 7.Extend the duration of the text prompt when obtaining a new item for the first time. 8.Optimized the drop rate of the Machine Gun Turret components in the [Woodland]. 9.Optimized the loot drop from Safes. 10.Reduced the backpack occupation of all Cataphract Beacons. 11.Added a performance warning pop-up for some Windows versions. [h3][Level][/h3] 1.The Twin Barrel 105mm Artillery Blueprint shows in [Prewar Park] of [City Ruins]. 2.Recovery Drones will no longer attract Chasers. 3.In Emergency Evac of [Darkest Before Dawn], players will face a Thunderstorm instead of a Sandstorm. 4.Optimized the ammo spawn positions in [City Ruins]. [h3][Enemies][/h3] 1.Optimized the AI path finding in POIs. 2.Decreased the damage of Kronos' Cruiser Cannon to operatives. 3.The Nebulas in the underground section of Town School will chase after and attack players in the elevator now. [h3][Characters][/h3] 1.[Force Field] from Hare Squad now works on enemy Tank's gatling guns. 2.Enhanced the damage effect of [Condensed] XENs. 3.Optimized the visual performance of some Xens. 4.Optimized the performance of some NPCs in the Base. 5.Added effect performance when equipping the Recovery Gloves. 6.Optimized the Pick-up performance of some items, such as Ores. [h3][Sound Effects][/h3] 1.Optimized the sound effects related performance. 2.Optimized the sound effects of Bullet Time in Commande Mode. 3.Optimized the sound effects when loading boxes. [h3][Bug Fixation][/h3] 1.Fixed the problem that players cannot create a squad of turrets in [Config] of [Edit Outpost]. 2.Fixed the problem of some crashes and performance anomaly. 3.Fixed the problem that backpack has less than 9 lines space. 4.Fixed the problem of abnormal performance effect in the dialogue with Eliza. 5.Pack Mule can now get on the emergency aircrafts together. 6.Fix the abnormal stacking of backpack upgrade event. 7.Fixed the problem that some Scorpions from the left side get stuck in the hillside in Infinity Siege Level 1 after the frontline collapses. 8.Fixed the problem that the value couldn't be seen when the slider dragged on the setting interface. 9.Fixed the problem that imbuing Load Xen can help to recover the 406mm Cruiser Cannon. 10.Fixed the problem of texture anomaly after small care packages opened. 11.Fixed the problem of missiles' occasional damage reduction on Kronos. 12.Fixed the problem that Storm Apostle freezes occasionally. 13.Fixed the problem of abnormal damage from Blade Apostle's foot stomp. 14.Fixed the problem of wrong loading images at some levels. 15.Fixed the problem that Mammoth Squad's ultimate skill cannot be effectively released. 16.Fixed the problem of achievement acquisition anomaly. 17.Fixed the problem of audio lagging when many hellfires shoot simultaneously. 18.Fixed the problem that Cataphract cannot move with support Artillery placed on the top. 19.Fixed the problem of special effect anomaly when shooting with Cryo ammo in Sandstorm. 20.Fixed the problem that, in some circumstances, portable CIWS got stuck inside the wall, leading to [The Nebulas] progress stuck. 21.Fixed the problem of abnormal warning signal strength in exploration day. 22.Fixed the problem that support facilities can be deployed in the area of Guardians, blocking Guardian's way forward. 23.Fixed the problem of Computing Armor's abnormal percentage decrease in the amount of ammo consumed. 24.Fixed the problem of the abnormal landing point of Twin Barrel 105mm Artillery's target shooting. 25.Fixed the problem that envoys die without blood stains. 26.Fixed a batch of text display issues. 27.Fixed the problem that Portable Artillery may fire automatically without command. 28.Fixed the problem that artillery may shoot again after Auto Fire turned off. 29.Fixed problem that envoys in some place won't attack players. 30.Fixed the problem that some sentries happen to show up on the hill. 31.Fixed the problem of collision and modeling in games. 32.Fixed the problem that enemies may go the wrong path in recovery day. 33.Fixed the problem that upgrading Large Artillery Formation may lead to game being stuck. 34.Fixed the problem that Missile Tank can still attack outpost after being destroyed. 35.Fixed the problem that Kronos would release a charged attack on the outpost once landed. 36.Fixed the problem that Combat Miner does not work. 37.Fixed some problems with the Main Missions. 38.Fixed the problem that 406mm Cruiser Cannon cannot fire even after refilling.