[Patch Note] Optimization and BUG Fixation

Outpost: Infinity Siege

Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.

[Patch Notes] v1.0-6a0d5f9.2024.0408.11 Dear Commanders, we've targeted some performance issues on Recovery Day combat in [City Ruins], High Waves in Infinity Siege, and Damage Amplifier. Optimization on these issues are being addressed to at the moment, and a patch is estimated to be deployed the day after tomorrow. Thanks for your support and patience. At the same time, the team is discussing on the update plan for near future, and we will share it will you soon (around the time of the next patch). Today's patch has been deployed, please refer to the details below for more information. Please note that some of the changes/bug fixes will affect the game's difficulty. [General] 1.Since we've received a lot of feedback on the preparation room's countdown effect, for an immersive experience, the countdown will only pop up for the first day and the recovery day now. [Outpost] 1.Optimized the performance and experience of Conveyor Belt. [Enemies] 1.Increased the rate of Crius's appearance in the recovery day of [City Ruins]. 2.Added laser red line warning of Railgun Apostle's charged attack. [Level] 1.Optimized the appearance ratios of different exploration maps, decreasing the possibility of repeated maps. 2.Added a new Outpost Paint Blueprint drop. Also, when you pick up a "paint" blueprint, you will now see its individual ID. [BUG Fixation] 1.Optimized some enemy-related performance issues. 2.Fixed the problem with the wrong items number in Pack Mule's back when entering a new exploration map. 3.Fixed the possible problem that may stuck the mission [Operation Starfall]. 4.Fixed the possible anomaly with the item description page. 5.Fixed the problem with the lack of animation and music in [Recruit]. 6.Fixed the problem that the Override Helmet's big special effect may affect the field of view. 7.Fixed the problem with the HUD light flicker of XEN Firearm. 8.Fixed the wrong Operative Gear Icons in the [Squad Info]. 9.Fixed the problem with the abnormal fire special effects of Power Slash [Explosion]. 10.Fixed the problem with the wrong order in [Squad Management]. 11.Fixed the problem that mouse inversion settings fail to change the turret control (Artillery, etc.). 12.Fixed the problem that CWIS may light on in daytime. 13.Fixed the problem that Scan Gloves fail to target Rocket Launcher and Long Sword. 14.Fixed the problem that the Event Pop-ups may not disappear.