[Patch Notes] New Xen! Gun/Operative Rename Function on!

Outpost: Infinity Siege

Command Mobile Outpost and take XEN Firearm to venture deep into the Signet surveillance off-limit area. Collect unique Weapon Units. Amp up the firepower of the Outpost that fights with you. This is an FTD game - FPS, Tower Defense, Base Building and much more all at the same time.

[Patch Notes] v1.0-f8bd714.2024.0415.22 Dear Commanders, the latest version will see more adjustments and optimization on gameplay and experience. We're also making more content according to those feedbacks brought up frequently such as 1 Meter Conveyor Belt, Auto Shell Maker, and the optimization on [Outpost Build]. These will be updates in the future patches. Today's patch has been deployed, please refer to the details below for more information. Please note that some of the changes/bug Fixes will affect the game's difficulty. [General] 1.[Crucial] Re-calculated and optimized the drop rate of all items, mainly addressing the issue of uneven drop rate of items of the same tier. 2.[Crucial] Adjustments to Power Systems: a)Players can head for the target area even under low power (except for Instant Loot) now. However, this will turn your outpost into negative power. b)Core output will be greatly reduced under negative power. c)Power can be used to remove or obtain [Hazard] in Recovery Preparation. d)Resources can be converted into power before heading for a target area. 3.Players can rename the Core Gun in [XEN Modification]. 4.Added 5 new Morph XENs. 5.Added 3 new Booster XENs. 6.Stakewall can get upgraded normally into Adv.Stakewall with a second floor. 7.Reduced the impact of looted resources on Recovery Time. 8.[Crucial] Optimized the route generation in the Tactical Map of all regions. The number of Exploration Days increases with difficulty now. 9.[Crucial] In Infinity Siege, after you successfully defended a Promethean Core in the frontline, you will get support facilities as reward (instead of portable devices). 10.Gunpowder can be stacked together with a limitation of 20. 11.Players now can rename your operatives in [Squad Management]. 12.Added some Events. [Optimization] 1. Optimized the rule of Reuslt. Optimized the data transfer during co-op, resolving the problem that player can't claim the result awards after reconnection and reducing chances of losing connection at the Result screen. 2.Optimized the performance of some enemies. 3.Optimized the outpost's performance, reducing the possibility of lagging. 4.Optimized the Turrets' performance. 5.Optimized the performance of UI floating digits effect. 6.Optimized the performance of Amplifiers. 7.Optimized the path finding performance of Guardian after its leaps. 8.Greatly increased the capacity of Core Output to 100W. 9.Optimized the performance of [Darkest Before Dawn] map in Infinity Siege. 10.Optimized the icon of Mouse for better recognition. 11.Added a prompt of Torch to the HUD interface. [XEN] 1.Added Morph XEN [Re-Initialize]: hitting a target allows it to taunt the nearby mechanical enemies. 2.Added Morph XEN [Supergravity]: hitting a target allows it to form a field which helps to increase character's attack while reducing the movement speed. 3.Added Morph XEN [Electrofield]: hitting a target allows it to produce consisting of power balls. 4.Added Morph XEN [Orbit]: hitting a target allows it to produce an elemental ball constantly surrounding the taget. In the case where the shot hits the ground, it produces an elemental ball surrounding player. 5.Added Morph XEN [Gale]: hitting a target allows it to make a tornado with higher Elemental Build-up. 6.Added Booster XEN [Battering Ram-I][Battering Ram-II]: cause extra damage when hitting a neutral unit (such as doors, wreckages). 7.Added Booster XEN [Disassemble-I][Disassemble-II]: hitting a mechanical enemy grants a chance of awarding materials. 8.Added Booster XEN [Cleansweep-I][Cleansweep-II]: killing enemies grants some extra materials. 9.Fixed the problem that the combination of XEN [Chain] and XEN [Advanced] cause less damage than expected. 10.Fixed the problem that the combination of XEN [Chain] and some of the booster XENs cause unexpected high damage. [Enemies] 1.The shield skill of Beholder Tank will not target on other Beholder Tanks. 2.Crius will definitely drop a Ion Battery. [Level] 1.Removed some unnecessary dialogues in the [Outpost 11] mission. 2.Increased the drops of valuable items in landmarks. [BUG FIXES] 1.Fixed the problem that some turrets, such as 30mm Light Turret, 30mm Twin Barrel Light Gun and 406mm Cruiser Cannon do not get Core Outpost Bonus. 2.Fixed the problem that Cataphract may self-destruct if deployed after the [Cataphract Support] event. 3.Fixed the problem that items on the Conveyor Belt may get stuck in the edge of corners and slopes. 4.Fixed the problem that the guest player in co-op does not see the turret range change in real time. 5.Fixed the problem with abnormal door modelings in some POIs. 6.Fixed the problem with broken missiles being invisible. 7.Fixed the problem that combination of SplitRocket and Chain may trigger multiple times of damages. 8.Fixed the problem that guest players cannot move in Infinity Siege after reconnection to the host player. 9.Fixed the problem that Hare Squad's Power Slash did not interrupt shooting. 10.Fixed the problem with enemies' abnormal aggression/path finding. 11.Fixed the problem of abnormal interaction with some buttons in the setting interface. 12.Fixed the movement animation of Hare Squad's shooting while slashing. 13.Fixed the problem that some gears may be lost if equipped with characters on Dispatch. 14.Fixed the problem that players cannot trigger C4 in the [Rescue] mission. 15.Fixed the problem with possible abnomral movement of Missile Tank's Firing. 16.Fixed the problem that Scorpions may get stuck in the ladders and stop attacking. 17.Fixed the problem that hitting on Pulverizer's jetpack won't cause damage. 18.Fixed the problem that Crius appears right near the outpost. 19.Fixed the problem that lightning visual effects did not disappear. 20.Fixed the problem that the burning sound effects of Hare Squad did not disappear. 21.Fixed the problem that the Missile Silo and Mine Launcher do not get Core Outpost Bonus. 22.Fixed the problem that the switch button may disappear when pressing esc to quit in the Operative Selection page. 23.Corrected some wrong descriptions and text. 24.Fixed the problem with incorrect special effects of Railgun Apostle's arrival warning. 25.Fixed the problem that Shell Storage stores only 3 missiles. 26.Fixed the problem that attacking Mechanos may appear far away from their Drop Pods. 27.Fixed the problem with wrong terrain texture in [Woodland].