Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.
Between yesterday and today, two updates were pushed to the game. Here you can find the patch notes for both of them.
The latest update should also fix the pirates-not-attacking bug that has been reported by some players. Should you find it still occuring in your game, please refer to [url=https://steamcommunity.com/app/824070/discussions/0/1839063537782181048/]this topic by Elissa[/url] to report it and let the team know it's still happening.
[h1]Version 1.0.2 Patch Notes[/h1]
[u]Windows[/u]:
[list]
[*]Fixed a bug with mods.
[*]Fixed a bug with the in-game InfoPedia.
[/list]
[u]General[/u]:
[list]
[*]Fixed a bug where authority and pirate ships sometimes didn't respond to a player after loading game.
[*]Fixed a bug which sometimes caused a crash when the player was threatened by a pirate.
[*]Fixed a bug which caused a crash when moving your mouse over a weapons module when your ship is destroyed.
[*]Fixed an issue causing changes to the ad shells on space stations to sometimes crash.
[*]Fixed an issue where bounties wouldn't clear when going back to main menu.
[*]Rolond Consortium can now be exited
[*]Rolond Consortium no longer appears until it's narratively meant to during mid-November
[*]Altered the welcome email from the Developers
[*]Fixed a bug where you could accept the contract from Mahuika Ngata and it wouldn't appear on the Orai Contracts terminal.
[/list]
[h1]Version 1.0.1 Patch Notes[/h1]
[u]Alterations[/u]:
[list]
[*]Made the tablet-in key force the tablet to move back into position if you are mid-conversation.
[*]Darkened the default conversation font colour.
[/list]
[u]General[/u]:
[list]
[*]Fixed a bug causing a crash sometimes when you die in a scenario.
[*]Fixed a lighting bug on the Remora-class shuttle from the tutorial.
[*]Fixed a bug where the power draw/generation metres were not showing correctly on Remora or Enceladus class vessels.
[*]Fixed a bug causing problems rendering ads on space stations periodically.
[*]Fixed a bug where the delivery bonus for contracts were not shown correctly in the Notes section of the PDA.
[*]Notes app on the tablet were incorrectly listing old contract features no longer relevant.
[*]Fixed a bug where the EMCON and Main Engine lights on the Christmas Tree on the Proxima were reversed.
[*]Fixed a bug where having an advanced new game pane open and selecting a save game did not show the correct scenario text.
[*]Removed erroneous mention to VASIMR drives.
[*]Fixed a bug where an SOS beacon and tow could drag you to a non-commercial station with no repair facilities.
[*]Fixed a bug where number of the seconds taken after a scenario was sometimes incorrect.
[*]Removed erroneous 'Time taken' text at the end of scenarios.
[/list]
[u]Mac[/u]:
[list]
[*]Fixed an NPC rotation issue on Intel-GPU based macOS machines.
[/list]