Patch Notes for v0.9.8 - Contracts&Criminals Update

Objects in Space

Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.

[h1]Version 0.9.8 Patch Notes[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32762555/b4521f3d2a018dc3dcab9fa37300769014302120.jpg[/img] [u]Alterations[/u]: [list] [*]Contracts are now streamlined - taking a contract loads the cargo, and you now deliver the cargo from the destination station's contract terminal. [*]You can now move cargo from your tablet by dragging it from pod to pod, while docked at a station. [*]Added ability for players to engage in piracy by hailing merchants and threatening them. [*]Added ability for players to use their hack modules to find smugglers, and report them for a profit to authority ships. [*]Added ability for players to report possible pirates to authority vessels, who will investigate the area. [*]Added ability to begin with no fog obscuring any point in the map. [*]Added an estimate of time to next waypoint and to final destination on the top-left of the nav map. [*]Added 'skipintro=true' option to config files to go straight to main menu. [*]Removed 'Time Compression Cancelled' message when beginning docking procedures. [*]Re-balanced the emissions rating of all components [/list] [u]Arduino[/u]: [list] [*]Added a feature where a hardware_commands.txt file showing the current accessible boolean checks, numerical gets and ship commands (along with descriptions where available) are dumped to a file when the game is executed with hardware support on. [*]Fixed the TOGGLE_ and CONNECT_ commands. [/list] [u]General[/u]: [list] [*]Fixed a bug where spinning up your jump drive or having your IFF off were not responded to by authority ships escorting you back to a base. [*]Fixed a bug where torpedos were not being saved sometimes in campaign mode. [*]Fixed a bug where clicking 'hail' on certain NPC ships would cause a crash. [*]Fixed a bug which could cause a crash while moving about in some derelicts. [*]Fixed a bug which sometimes caused a crash when undocking from space stations. [*]Fixed a bug which caused text clipping errors on the cargo screen while docked with some derelicts. [*]Fixed an exploit where a ship with no pods would re-load with two new ones no matter what. [*]Fixed a bug which could sometimes cause duplicate authority or military ships to appear in a sector after loading game. [*]Fixed a bug which caused custom graphic signage to not appear correctly on windows sometimes. [*]Fixed a bug where quitting back to menu would leave cargo from previous sessions there, allowing cargo duplication. [*]Fixed a bug where mooring with a cargo pod didn't re-set your currently selected pod on the moored object. [*]Fixed some visual glitches with the cargo/pod screen. [*]Fixed a bug where loading game on a space station sometimes made the UI appear the wrong colour. [*]Fixed a bug where hack and grappling modules incorrectly showed the percent-complete when in use. [*]Fixed a bug where PDA Note about Aya Grant contract remained indefinitely if you failed to get to the contract in time [*]Fixed a bug where colour was not being used correctly in the hack result emails. [*]Fixed various rendering issues with the waypoint ETA part of the nav screen. [*]Fixed a bug where a ship's own torpedo will count as a 'threat' when determining AI behaviour and detecting whether time compression should be allowed. [*]Optimised debug print routines to speed up game on machines with lower hard drives. [*]Fixed a bug where sometimes a contract could be taken when your cargo hold could not hold all the required goods. [*]Fixed a bug which sometimes caused non-steam versions to not run on Mac. [*]Fixed a bug where the tutorial notes still appeared in sandbox mode sometimes. [*]Fixed a freeze in the conversation with Black Annie Bolan [*]Temporarily removed an extraneous conversation with Sheng Xu which was causing crashes [*]Fixed a bug where a PDA Note to hack a ship for Avelina Dembo would stay indefinitely if you failed the hack [*]Fixed a freeze in the conversation with Mary Devlin [*]Fixed a freeze in the conversation with Jackson Farlane [*]Fixed a freeze in the conversation with Liam Ong [*]Fixed a freeze in the second conversation with Sharmilla Singh [*]Fixed a crash in the conversation with Marchelline Smith [*]Fixed a freeze in the conversation with Marie Marks [*]Fixed a freeze in the conversation with Angela Reddy [*]Fixed a freeze in the second conversation with Jinghua Wong [*]Fixed a freeze in the conversation with Sylvia Garcia [*]Fixed a bug where Tuisin Brown would appear constantly at any given airlock even after you'd already completed his mission [/list] [u]Proxima[/u]: [list] [*]Fixed the hitbox issues with the Proxima's airlock buttons. [*]Fixed the camera position on the comms room's computer terminal. [*]Fixed the screen in the airlock and the bug when you click on it. [*]Fixed the lack of sound bug with one fo the proxima airlock doors. [*]Fixed a camera angle bug when using the component & terminal screen on the proxima. [/list]