Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.
[h1]Version 0.9.8 Patch Notes[/h1]
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32762555/b4521f3d2a018dc3dcab9fa37300769014302120.jpg[/img]
[u]Alterations[/u]:
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[*]Contracts are now streamlined - taking a contract loads the cargo, and you now deliver the cargo from the destination station's contract terminal.
[*]You can now move cargo from your tablet by dragging it from pod to pod, while docked at a station.
[*]Added ability for players to engage in piracy by hailing merchants and threatening them.
[*]Added ability for players to use their hack modules to find smugglers, and report them for a profit to authority ships.
[*]Added ability for players to report possible pirates to authority vessels, who will investigate the area.
[*]Added ability to begin with no fog obscuring any point in the map.
[*]Added an estimate of time to next waypoint and to final destination on the top-left of the nav map.
[*]Added 'skipintro=true' option to config files to go straight to main menu.
[*]Removed 'Time Compression Cancelled' message when beginning docking procedures.
[*]Re-balanced the emissions rating of all components
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[u]Arduino[/u]:
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[*]Added a feature where a hardware_commands.txt file showing the current accessible boolean checks, numerical gets and ship commands (along with descriptions where available) are dumped to a file when the game is executed with hardware support on.
[*]Fixed the TOGGLE_ and CONNECT_ commands.
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[u]General[/u]:
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[*]Fixed a bug where spinning up your jump drive or having your IFF off were not responded to by authority ships escorting you back to a base.
[*]Fixed a bug where torpedos were not being saved sometimes in campaign mode.
[*]Fixed a bug where clicking 'hail' on certain NPC ships would cause a crash.
[*]Fixed a bug which could cause a crash while moving about in some derelicts.
[*]Fixed a bug which sometimes caused a crash when undocking from space stations.
[*]Fixed a bug which caused text clipping errors on the cargo screen while docked with some derelicts.
[*]Fixed an exploit where a ship with no pods would re-load with two new ones no matter what.
[*]Fixed a bug which could sometimes cause duplicate authority or military ships to appear in a sector after loading game.
[*]Fixed a bug which caused custom graphic signage to not appear correctly on windows sometimes.
[*]Fixed a bug where quitting back to menu would leave cargo from previous sessions there, allowing cargo duplication.
[*]Fixed a bug where mooring with a cargo pod didn't re-set your currently selected pod on the moored object.
[*]Fixed some visual glitches with the cargo/pod screen.
[*]Fixed a bug where loading game on a space station sometimes made the UI appear the wrong colour.
[*]Fixed a bug where hack and grappling modules incorrectly showed the percent-complete when in use.
[*]Fixed a bug where PDA Note about Aya Grant contract remained indefinitely if you failed to get to the contract in time
[*]Fixed a bug where colour was not being used correctly in the hack result emails.
[*]Fixed various rendering issues with the waypoint ETA part of the nav screen.
[*]Fixed a bug where a ship's own torpedo will count as a 'threat' when determining AI behaviour and detecting whether time compression should be allowed.
[*]Optimised debug print routines to speed up game on machines with lower hard drives.
[*]Fixed a bug where sometimes a contract could be taken when your cargo hold could not hold all the required goods.
[*]Fixed a bug which sometimes caused non-steam versions to not run on Mac.
[*]Fixed a bug where the tutorial notes still appeared in sandbox mode sometimes.
[*]Fixed a freeze in the conversation with Black Annie Bolan
[*]Temporarily removed an extraneous conversation with Sheng Xu which was causing crashes
[*]Fixed a bug where a PDA Note to hack a ship for Avelina Dembo would stay indefinitely if you failed the hack
[*]Fixed a freeze in the conversation with Mary Devlin
[*]Fixed a freeze in the conversation with Jackson Farlane
[*]Fixed a freeze in the conversation with Liam Ong
[*]Fixed a freeze in the second conversation with Sharmilla Singh
[*]Fixed a crash in the conversation with Marchelline Smith
[*]Fixed a freeze in the conversation with Marie Marks
[*]Fixed a freeze in the conversation with Angela Reddy
[*]Fixed a freeze in the second conversation with Jinghua Wong
[*]Fixed a freeze in the conversation with Sylvia Garcia
[*]Fixed a bug where Tuisin Brown would appear constantly at any given airlock even after you'd already completed his mission
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[u]Proxima[/u]:
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[*]Fixed the hitbox issues with the Proxima's airlock buttons.
[*]Fixed the camera position on the comms room's computer terminal.
[*]Fixed the screen in the airlock and the bug when you click on it.
[*]Fixed the lack of sound bug with one fo the proxima airlock doors.
[*]Fixed a camera angle bug when using the component & terminal screen on the proxima.
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