Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.
Yesterday version 0.9.9.1 went live!
Here are the patch notes for the update (sorry for the delay):
[h1]Version 0.9.9.1 Patch Notes[/h1]
[u]Alterations[/u]:
[list]
[*]Attack logic altered to open the AI attack ranges a bit more.
[*]Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen.
[*]AI vessels react better to being fired upon when they are stalking a target.
[*]Characters turn to face you when you talk to them.
[*]Nerfed the Ceres MkIII a tiny bit in its stock variation.
[/list]
[u]General[/u]:
[list]
[*]Fixed a bug where optimised modules were cheaper than they should have been.
[*]Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.
[*]Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.
[*]Fixed an issue where the bearing to a target would flicker when close to 0 degrees.
[*]Fixed a bug where airlocks would sometimes appear invisible.
[*]Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.
[*]Corrected the colour of cones on green and blue tone navmaps to match the main display.
[*]Fixed a bug which meant ads would always be fading in when you enter a room.
[*]Fixed some text rendering bugs in the module sales screen.
[*]Fixed a graphical glitch in the "Sell Module" button on the module sales screen.
[*]Many clipping and graphical glitches with space station rooms fixed.
[/list]