Patch Notes for v0.9.9.1

Objects in Space

Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.

Yesterday version 0.9.9.1 went live! Here are the patch notes for the update (sorry for the delay): [h1]Version 0.9.9.1 Patch Notes[/h1] [u]Alterations[/u]: [list] [*]Attack logic altered to open the AI attack ranges a bit more. [*]Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen. [*]AI vessels react better to being fired upon when they are stalking a target. [*]Characters turn to face you when you talk to them. [*]Nerfed the Ceres MkIII a tiny bit in its stock variation. [/list] [u]General[/u]: [list] [*]Fixed a bug where optimised modules were cheaper than they should have been. [*]Fixed a bug where commodities would sell for 0c at the lowest rather than 1c. [*]Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room. [*]Fixed an issue where the bearing to a target would flicker when close to 0 degrees. [*]Fixed a bug where airlocks would sometimes appear invisible. [*]Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive. [*]Corrected the colour of cones on green and blue tone navmaps to match the main display. [*]Fixed a bug which meant ads would always be fading in when you enter a room. [*]Fixed some text rendering bugs in the module sales screen. [*]Fixed a graphical glitch in the "Sell Module" button on the module sales screen. [*]Many clipping and graphical glitches with space station rooms fixed. [/list]