Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.
The game has finally reached 1.0!
We want to thank everyone who played Objects in Space during its time in Early Access.
When we think about the game on 21st June last year to the game on 1st March this year, there’s light years of difference, and in large part that’s thanks to people jumping in early and taking a chance on a new and strange title.
We’re at 1.0 as of today, with all major features and content in the game.
That said, we don’t plan to stop there.
While we’re sure there will be many small housekeeping and quality-of-life fixes which will come to our attention as we launch, here’s a short list of the things we know we’re going to add ourselves in the coming weeks and months:
We’re going to release our wiki – The Objects in Space internal wiki is a massive sprawling history of the Apollo cluster, a vital tool for anyone looking to mod the game
Achievements and Trading Cards – They’re already in progress. 😉
Construction guides for Arduino enthusiasts – For those wanting to build their own bridges at home
Procedurally-generated derelicts – Ships adrift in space which can be raided for spare parts and leftover cargo
Merchants in uncharted systems – Piracy is currently very hard to engage in, what with so many authority ships all over the place. This will ensure you can prey on merchants who are a little more off the beaten track
Extra multiplayer stuff - we'll expand the existing scenarios and add new ones, possibly increasing the player count
Components adrift in space – Loot which directly benefits your engineering room
Bounty Hunters - so more devious players don't get a free ride, they'll now pay for their crimes
Rebalancing effort – We want to add a much harder difficulty setting for those who want a real challenge