Cartel Tycoon is a survival business sim inspired by the ‘80s and '90s narco trade. Expand and conquer, fight off rival thugs and evade the authorities. Earn people's loyalty and strive to overcome the doomed fate of a power-hungry drug lord.
[h2]Changes[/h2]
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[*] Updated the Soil Quality Menu.
[*] Updated Plantations to expand the number of spaces where it can be placed.
[*] Selecting a Lieutenant through the Lieutenant List will now open their action menu.
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[h2]Visual[/h2]
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[*] Optimized models for Transport Company I, II, and III.
[*] Optimized models for Workshop I and II.
[*] Optimized models for Food Factory II and III.
[*] Added new animations to Ferry movement.
[*] Optimized Soil Quality placement to not obstruct roads, buildings, and cities.
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[h2]Bug Fixes[/h2]
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[*] Fixed: Multiple localization and technical text issues.
[*] Fixed: Camera could zoom in and out when scrolling the Lieutenant and Building Menus.
[*] Fixed: It’s impossible to complete the ‘Crashing the System’ campaign if the player destroys all the Enemy Gangs early in the storyline. (thanks, LORSOLT)
[*] Fixed: Missing description for the "Riverside Storage" bonus in the Research Tree. (thanks, bananatree123)
[*] Fixed: Incorrect location mentioned in the 'Reprogram II' Quest description. (thanks, Cantora)
[*] Fixed: Missing Spanish translation in one of the Mayor dialogues. (thanks, SANCRUBOT)
[*] Fixed: Quest Markers for the beginning of the ‘Lambs to the Slaughter’ campaign could be missing in some instances. (thanks, CTY)
[*] Fixed: Quest Markers for the ending of the ‘Lambs to the Slaughter’ campaign could be missing in some instances. (thanks, Maks Wenger)
[*] Moving Lieutenants out of the River Pier while the building upgrade is in process can cause them to continue delivering even when they’re away. (thanks, sirjean04)
[*] Fixed: Enemy Gangs could telepathically kill or kidnap a lieutenant who left the building they’re attacking.
[*] A wild Government Forces icon can appear outside of roads and disappear during the ‘Crashing the System’ campaign.
[*] Fixed: Weapons delivered using Transport Companies didn’t count for the quest goal in the ‘Roberto’s Request' Quest.
[*] Fixed: An allied Gang can become a target in the ‘Urban Guerrillas’ quest ('Crashing the System' campaign).
[*] Fixed: Some non-DLC Liutenants can’t be recruited on the San Rafaela map in Sandbox Mode.
[*] Fixed: Hotels and Residencies don’t collect money from the Guerrillas. (cantora_)
[*] Fixed: Marker for the ‘Urban Guerrillas’ Quest doesn’t disappear if there are no Enemy Gangs left.
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[h2]Known Issues[/h2]
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[*] Some localization and technical text issues.
[*] Missing visuals when selecting a target for some of the Lieutenant Abilities.
[*] Enemy Gang event ‘Hire a New Lieutenant’ could trigger if the Cartel is full. (Alejandro_Dai, TacticalFaux)
[*] San Rafaela: Cars can go sicko mode on some of the roads.
[*] Missing sound effects for the Castle Residence helicopter.
[*] The ‘rotten money’ effect in Caches is displayed incorrectly after reloading a save.
[*] Pre-built Residence and Cache in Costa Blanca can be bought out even if the player doesn’t own the region (San Rafaela).
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