June Update this week!

Cartel Tycoon

Cartel Tycoon is a survival business sim inspired by the ‘80s and '90s narco trade. Expand and conquer, fight off rival thugs and evade the authorities. Earn people's loyalty and strive to overcome the doomed fate of a power-hungry drug lord.

[h3]Hola Capos! [/h3] Our [b]June Update is coming this week[/b], and it brings new gameplay mechanics, Balance and UI changes, and bug fixes! We’ve also made some adjustments after our Steam Weekend Playtest, so stick around even if you played it! [h2]First off, Gang Alliances! [/h2] [img]{STEAM_CLAN_IMAGE}/36613041/6176db26fe372065bdf8d8c80ed822340d0e5e9b.gif[/img] Alliance is a powerful tool that can be used for protection and for strategic advancement. After our Combat Update, we’ve heard you loud and clear that Enemy Gangs could become unreasonably annoying in early and mid-game, so we’ve not only made balance changes but are introducing Gang Alliances that should help with that matter. Gang Alliance means that your Allied Gang will stop attacking you, their buildings (including Smuggling Points!) will become available to you, and they even will help you out during Combat! There’s a list of things you need to achieve before being able to strike an Alliance, and you’ll need to keep a close eye on your new friends because, in the world of Cartel Tycoon, they can become enemies really fast. After the playtest, we’ve adjusted some things to make achieving an Alliance a bit harder but also made Alliend Gang convoys faster to redeploy. [h2]Second, Enforcers vs. Enemy Gangs![/h2] [img]{STEAM_CLAN_IMAGE}/36613041/5f0d1a13944a0e16f2f71a1ceb045eb00f7cf5ca.gif[/img] Now Terror affects not only your Cartel but Enemy Gangs too! Enforcers have a chance to attack your enemies instead of you on each trigger of an Attention Star! You can use that to your advantage and capture Enemy buildings while they’re busy with the officials! And if the enforcers win the fight - Enemy Gangs will lose power, making it easier for you to make an Alliance or destroy them! After the playtest, we’ve made some adjustments to this mechanic and Enemy Gang’s behavior in general! [h2]Third, New Gang Agreement UI! [/h2] [img]{STEAM_CLAN_IMAGE}/36613041/f1d97cd1eeae00bdb10e9ebbc1b7a1c86f38ba02.gif[/img] Gang Agreements are no longer a dialogue - it’s an easy-to-read menu! After the playtest, we’ve made some small adjustments to the menu, so it will be more clear when a new level of Agreement opens to you! [h2]Other Changes[/h2] [b]We’ve reworked how you can attack with weapons![/b] Now, if your lieutenant is in a building that has weapons inside, the game will automatically offer to take weapons if you send them to attack an enemy! It works even when you select multiple LTs! [img]{STEAM_CLAN_IMAGE}/36613041/901766eff364aef55b5056289e5f24055b1ca060.gif[/img] [b]We’ve also expanded the Tutorial![/b] Get ready for more missions that will explain combat and Enemy Gang relations better! [img]{STEAM_CLAN_IMAGE}/36613041/837a087a4de5dcacde260bf10dafe59602369fb8.gif[/img] [b]Global Unlocks Menu is now easier to navigate![/b] Your unlocks will now be in different categories, so you don’t always have to scroll the full list if you want to change a skin for your character! And now you can watch unlocked cinematics again! [img]{STEAM_CLAN_IMAGE}/36613041/00b12f71e1fc6d91a30593bb902acd76e126df36.gif[/img] We’ve made smaller adjustments to new mechanics and squished some nasty bugs! The update is coming soon, and we’ll provide the patch notes with all the changes, as usual! [h3]Thank you for participating in the playtest and providing your feedback! ːcartel_loveː See you soon, Capos! [/h3]