Cartel Tycoon is a survival business sim inspired by the ‘80s and '90s narco trade. Expand and conquer, fight off rival thugs and evade the authorities. Earn people's loyalty and strive to overcome the doomed fate of a power-hungry drug lord.
[h2][b]Cartel Tycoon: San Rafaela[/b] is out! Get the DLC to explore and conquer a new map, experience a new campaign, earn exclusive rewards, and meet new characters! ːcartel_loveː[/h2]
[previewyoutube=fROoTXKV_Fs;full][/previewyoutube]
https://store.steampowered.com/app/2348770/Cartel_Tycoon_San_Rafaela/
[h2]Cartel Tycoon is 55% off![/h2]
https://store.steampowered.com/app/1220140/Cartel_Tycoon/
[h2]Cartel Tycoon: Anniversary Edition![/h2]
https://store.steampowered.com/bundle/34503/Cartel_Tycoon_Anniversary_Edition/
[h1]Balance Update (for all owners of Cartel Tycoon)[/h1]
[h3]Updates & Changes[/h3]
[list]
[*] Optimization: Drastically reduced the number of places where a game could freeze or lag and further improved performance in the end game.
[*] Two new Enemy Gang Leaders!
[*] Added Laundering Modes to all Laundering Buildings and increased their output after the playtest.
[*] Removed notifications about overflowing buildings from the log.
[*] Added subtitles to the Tutorial Intro Cinematic.
[*] Close hints by clicking them with the Right Mouse Button.
[*] Added ability to transport Weapons to combat encounters using Transport Companies.
[*] Added Hotel to the Research Tree, removed Hotel building limit, and improved bonuses after the playtest.
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[h3]Balance[/h3]
[list]
[*] Lowered the price of the Hotels.
[*] Lowered the duration of Combat Encounters in Cities.
[*] Lowered the Terror gain of overflowing buildings.
[*] Increased the storage capacity for weapons in Cities.
[*] The amount of Terror generated by moving illegal products through Cities now depends on a product.
[*] Increased the duration of Weapons in Combat Encounters by 2x.
[*] Lowered the resupply time for new Weapons in the Military Base, Area Depot, and Guerrillas.
[*] Increased the amount of Weapons players can get from the Military Base, Area Depot, and Guerrillas.
[*] Increased the amount of places the Aerodrome can be built at. Increased the price of Aerodrome II and III.[/list]
[h3]Visual & UI[/h3]
[list]
[*] Improved Soil Quality visuals.
[*] Added ‘Downloadable Content’ menu for easier access to DLCs in-game.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed: Government Forces could attack Enemy Gangs instead of the Cartel during quests that require a government forces combat encounter.
[*] Fixed: Players could talk to Enemy Gang Leaders during a combat encounter in Cities (they should be too busy with shooting).
[*] Fixed: During an Enemy Gang encounter with the US Army, Expiring Events from this Gang could appear (they should be too busy with shooting).
[*] Fixed: The ‘Bane of Bandits’ Ability appeared active outside of a Combat Encounter.
[*] Fixed: A dialogue with an Enemy Gang leader could trigger if they’re attacked by the government forces.
[*] Fixed: In the ‘That Sinking Feeling’ campaign, a product type is missing in one of the quest descriptions.
[*] Fixed: Located the missing ‘S' letter for one of the Gang Leader dialogues. She’s safe at home now, thank you, Zaimine.
[*] Fixed: Players could potentially get access to transforming tools for some UI elements. Not anymore!
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[h3]Known Issues[/h3]
[list]
[*] Camila Cervantes (Earliest Access reward) can't be selected as a Starting Capo for a new save.
[*] San Rafaela: Some Quest descriptions have mentions of the Republic of De Ojeda regions. Quests can still be completed.
[*] San Rafaela: Cars can go sicko mode on some of the roads.
[*] San Rafaela: Several localization and text issues.
[*] The soil quality remains on the screen after leaving the ‘Soil Quality’ Mode in some instances.
[*] Global Goals cinematics are not playing on some Steam Decks.
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