Concluse 2 is an atmospheric horror game which takes place immediately after the events of Concluse. Face off with the denizens of the Edison Hotel and the expansive Drifting Prefecture.
Along with a few fixes this patch includes a major optional change to increase difficulty and the need for consumable items. Full list below:
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[*] MAJOR: Health now persists when new areas/levels start as well as when loading saved games. This change is active by default, BUT there is now a 'Health Resets' option in the options menu for opting out of this change. If 'Health Resets' is turned on your health will be refilled upon changing areas and loading saves.
[*] Charge shot now takes slightly more stamina but does double the normal lament arms damage to make a noticeable difference (before was set to be 1.5 times damage)
[*] Fixed controller bug where blocking with the axe could stop working after attacking.
[*] Fixed dialog and subtitles not being enabled for roller coaster cutscene in Twisted Ducky area.
[*] Fixed sewer path not being enabled after returning to the sewers or loading a save after pushing the button to raise the path.
[*] Fixed wood plank breaking sound effects and white light flash occurring when loading Twisted Sewers saves after having broken wood plank barriers.
[*] Slightly boosted the health gained from chocolate bar on first floor of the Edison, and made the pickup hitbox a little larger.
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Please let us know if you encounter further issues and we'd love to hear what you all think of the change to health persisting!
[i]~ Tyler and Jon[/i]