Patch Notes #7 (Major Optional Change to Health)

CONCLUSE 2 - The Drifting Prefecture

Concluse 2 is an atmospheric horror game which takes place immediately after the events of Concluse. Face off with the denizens of the Edison Hotel and the expansive Drifting Prefecture.

Along with a few fixes this patch includes a major optional change to increase difficulty and the need for consumable items. Full list below: [list] [*] MAJOR: Health now persists when new areas/levels start as well as when loading saved games. This change is active by default, BUT there is now a 'Health Resets' option in the options menu for opting out of this change. If 'Health Resets' is turned on your health will be refilled upon changing areas and loading saves. [*] Charge shot now takes slightly more stamina but does double the normal lament arms damage to make a noticeable difference (before was set to be 1.5 times damage) [*] Fixed controller bug where blocking with the axe could stop working after attacking. [*] Fixed dialog and subtitles not being enabled for roller coaster cutscene in Twisted Ducky area. [*] Fixed sewer path not being enabled after returning to the sewers or loading a save after pushing the button to raise the path. [*] Fixed wood plank breaking sound effects and white light flash occurring when loading Twisted Sewers saves after having broken wood plank barriers. [*] Slightly boosted the health gained from chocolate bar on first floor of the Edison, and made the pickup hitbox a little larger. [/list] Please let us know if you encounter further issues and we'd love to hear what you all think of the change to health persisting! [i]~ Tyler and Jon[/i]