Concluse 2 is an atmospheric horror game which takes place immediately after the events of Concluse. Face off with the denizens of the Edison Hotel and the expansive Drifting Prefecture.
[h1]Major Fixes and Polishing[/h1]
This patch addresses some game breaking bugs and also tries to improve many various parts of the game. Key highlights include fixing a game breaking issue where the lever in the Ducky boss fight couldn't be interacted with, and polishing/updating the Cousin Varren boss fight as we know that's probably the most troublesome boss of the game. You can see the full changelog below:
[h3]Bug Fixes[/h3]
[list]
[*] Fixed issue where the lever in the Ducky boss fight couldn't be interacted with.
[*] Cousin Varren landing in the center of the fight area and getting stuck there out of the players reach has been fixed.
[*] Fixed area in Twisted Sewers where the player could get out of the map.
[*] Extra measure for preventing the instant death while grinding across the long rail in the Twisted Sewers. We've done fixes in the past but it seems the issue is very hit or miss, hopefully it will never be experienced again.
[*] Fixed collider issues in the Prefecture Surface on day 6.
[*] Fixed a couple cutscenes that weren't immediately loading a next level and had black screen delays.
[*] Fixed a cutscene text issue in the Thomas Vorrington area.
[*] Weapon lighting fixed in Mirrored 3rd Floor.
[/list]
[h3]Polishing and Additions[/h3]
[list]
[*] Courtyard Dandy boss fight water animated and splash sound effects added when walking in it.
[*] DOF effect added to camera in Courtyard Dandy boss fight.
[*] Added health herb consumable to Courtyard Dandy boss fight.
[*] Added falling ash variations to majority of levels and cutscenes.
[*] Twisted 1st Floor arrival scene polished.
[*] Twisted 4th Floor animated section of water that was static.
[*] Updated asphalt textures outside of Ducky's Playhouse.
[*] Updated Ducky's Playhouse childrens note.
[*] Updated placement of text in Ducky cutscenes.
[*] Pre-fight music added to Ducky boss fight.
[*] Ducky boss fight animations polish.
[*] Added sledgehammer weapon to Mirrored 3rd Floor.
[*] General polishing Mirrored 3rd Floor.
[*] Mirrored 5th floor window require axe to break.
[*] Environment hints in Cathedral.
[*] Animated Basement water that wasn't already.
[*] Water splash sound effects for Basement and Sewer.
[*] Cousin Varren boss fight ladder now extended to be more apparent without boxes to climb to reach it.
[*] Cousin Varren now has a shield indicating when he can't be damaged. He also no longer blocks axe attacks when the shield is active. We know this was making players think that the axe would damage him.
[*] Cousin Varren modified button push cutscene and other polish.
[*] Polished and added falling debris to the returning from Die-Sin cutscene.
[*] Added a no-camera sign near fallen debris in the Twisted Sewer to help indicate the camera is needed.
[/list]
We hope this fixes the issues some players have had and that everyone enjoys the polish changes!
[i]~ Tyler & Jon[/i]