Patch Notes 22 February 2024

Septaroad Voyager

Seven heroes. Infinite adventures. Embark on an epic journey through a vast world filled with danger. Assign tactics to your party members or control them individually in fast-paced battles. Discover the captivating tale of Septaroad Voyager.

Today we added/changed/fixed the following: [list] [*]Default walking speed is a little slower. Hold down shift to run. Running will cancel any actions currently charging. [*]Enemies move a little slower. [*]You can now use the mouse to click on a target instead of clicking in the menu to choose the target of an action. [*]Default key for interaction is now F. New defaults will be loaded when you load the game. If you customized your keybindings, you will need to change them again. [*]Loot drops do not explode away from defeated enemies but now drop on the ground nearby [*]Lots of new enemy names. Tiered goblins, orcs, boar, cultist knights, cultist warlocks, necromancers, scrapper mechanics, scrapper alchemists all have new names. [*]An enemy not currently in combat that dodges or blocks an attack now enters combat as intended [*]Enemies in the intro attack faster. [*]More DOF blur to background and foreground [*]Steal ability now has its own sound effect, will not use weapon's default sound (no more shooting sounds when stealing while gun equipped) [*]Cosmetic improvements--such as lighting and texture brightness--in several places. [*]Characters can now play up to 3 sound effects simultaneously, greatly reducing sound effects getting cut off. [/list]