Patch notes 12 March 2024

Septaroad Voyager

Seven heroes. Infinite adventures. Embark on an epic journey through a vast world filled with danger. Assign tactics to your party members or control them individually in fast-paced battles. Discover the captivating tale of Septaroad Voyager.

Hi everyone! I've been gone for a few days but I'm back at work now. Today's patch added the following: [list] [*]Improved particle effects for ultima, smite 1-3, arrow storm, ice bolt 1-3, and ice storm. [*]Longer exit hallways from dungeon rooms, with the camera borders moved farther to the sides. Now there should be no more accidentally exiting the room. [*]Support for enemies going immediately to combat after being spawned. This will be used in scripted encounters. Those scripted encounters used to be a little silly when the ambush starts and the enemies go to their default wandering state. [*]Made decals for drawing walking paths over stone arches. [*]Fixed normal maps on some decals that were lit incorrectly. [/list] We are working hard every day to improve the look and feel of Septaroad Voyager. We are also working toward a playable main campaign with an in-depth story. We hope to have more of that to show to you soon.