Based on player feedback, we have adjusted the following:
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[*]Area-of-effect attacks are now faster and they do more damage.
[*]Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turkey attack power was also reduced.
[*]Skill points and experience points earned through combat have been adjusted. Skills are now faster to unlock through earning skill points in combat. Level-ups are now slower through earning experience points in combat.
[*]Enemy damage curves have been adjusted to make the early game easier.
[*]Tortoises no longer are strong against bows. This made them too difficult for Jomo, who starts with a bow where the most common enemies are tortoises.
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We will continue fixing, adjusting, and balancing the game based on your feedback. Thank you very much for your help!