Seven heroes. Infinite adventures. Embark on an epic journey through a vast world filled with danger. Assign tactics to your party members or control them individually in fast-paced battles. Discover the captivating tale of Septaroad Voyager.
We uploaded a few patches since the last patch notes. Here's what's new:
[list]
[*]Improved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling.
[*]Maps containing a static texture (such as in the main campaign) instead of map tiles no longer crash.
[*]Attackers stay facing their targets longer. Targets that get hit stay in place for a short time. This helps tie combat down a little bit and makes particle effects easier to read.
[*]Fixed an area in dungeons where you would not be able to exit to the south on a specific level.
[*]Added empty rooms to dungeons to give players a breather, so the dungeons aren't one long slog through endless combat until reaching the boss.
[*]Faster running speed
[*]Fixed bug where while setting up tactics, clicking on a condition will carry down into the menu below, unintentionally enabling or disabling tactics.
[*]Better camera boundaries in several areas
[*]Longer respawn time for enemies, automatic immediate respawn when entering a new dungeon room.
[*]Continuing to add improved particle effects. New effects for Arcane Arrow I-III.
[/list]
We have also added a lot of other fixes and new functionality that you won't see just yet. Emmerich's and Jomo's prologues are done. Lights can dim and brighten--instead of just turning on and off--via gameplay scripts. We'll have a lot of progress on the campaign to show you at the end of the month.