GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.
[h3]PATCH NOTES 2023-12-07[/h3]
[h2]NEW FEATURES & CHANGES[/h2]
[list][*] Added Rundown 8.0 Duality
[*] New Dangers detected in The Complex
[*] Updated Matchmaking to search within difficulty tiers
[*] Added a First-Time Playing popup to encourage playing the Tutorial
[*] Added Steam Achievements
[*] Added Discord Rich Presence
[*] Added credits video
[*] Updated intro video
[*] Updated Privacy Policy
[*] Added new melee weapon variants
[list][*] Omneco Maul
[*] Wox Compact
[*] Attroc Titanium
[*] Isoco Stinger
[*] Santoniuan Mallet
[*] Maco Gavel
[*] Kovac Sledgehammer[/list]
[*] Added new weapons
[list][*] Shelling Nano
[*] Bataldo Custom K330
[*] Drekker CLR[/list][/list]
[h2]BUG FIXES[/h2]
[list][*] Fixed bug where Sentry Guns were not able to use bullet penetration.
[*] Fixed bug where the melee weapons Maul and Gavel had the same icons.
[*] Fixed bug where the Main Menu music did not play after first level drop.
[*] Fixed bug where the objective timer will not show after multiple level drops.
[*] Fixed bug where bioscans didn’t make any sounds after reloading from checkpoint.
[*] Fixed bug where Warden Intel updated every time you returned from the Snatcher.
[*] Fixed a couple badly rotated items in the Gardens environment.[/list]
[h2]LEVEL CHANGES[/h2]
[list][*] Added a Lore Log to a terminal in ALT://R1D1
[*] Added a checkpoint in ALT://R1A1[/list]
[h2]WEAPON CHANGES[/h2]
[list]
[*] Bullpup
[list][*] Slightly decreased starting and ending damage falloff range.
[*] Slightly increased reload speed.[/list]
[*] Burst Cannon
[list][*] Adjusted max ammo.
[*] Decreased burst shot count.
[*] Adjusted recoil.[/list]
[*] Burst Rifle
[list][*] Increased ammo.[/list]
[*] HEL Auto Pistol
[list][*] Significantly increased damage.
[*] Decreased ammo.[/list]
[*] HEL Gun
[list][*] Decreased charge-up time.[/list]
[*] Machine Pistol[list]
[*] Slightly increased starting and ending damage falloff range. [/list]
[*] Machinegun Low RPM
[list][*] Added new reload animation.[/list]
[*] Precision Rifle
[list][*] Decreased clip size. [/list]
[*] Revolver
[list][*] Added new reload animation.[/list]
[*] Sawed-off Shotgun
[list][*] Increased clip size.[/list]
[*] Scattergun
[list][*] Increased total ammo.
[*] Increased damage.[/list]
[*] Sniper
[list][*] Reduced clip size.
[*] Increased max ammo.
[*] Increased shot delay.
[*] Increased recoil.
[*] Significantly increased hip fire spread and crosshair size.[/list]
[*] Biotracker
[list][*] Slightly increased cone range when tagging enemies.[/list]
[*] Auto Sentry
[list][*] Slightly increased damage.[/list]
[*] Burst Sentry
[list][*] Significantly reduced starting and ending damage falloff range.
[*] Slightly reduced total ammo.[/list]
[*] Shotgun Sentry
[list][*] Increased total ammo.[/list]
[*] Sniper Sentry
[list][*] Increased starting damage falloff range.
[*] Slightly reduced firing delay.
[*] Slightly reduced shot delay.[/list]
[*] Bat
[list][*] Slightly increased light and charged stagger multiplier.[/list]
[*] Hammer
[list][*] Decreased light and charged stagger multiplier.[/list]
[*] Knife
[list][*] Increased charged backstab multiplier.
[*] Decreased charged sleeper multiplier.
[*] Slightly increased max damage charge time.
[*] Significantly increased auto-attack time.[/list]
[*] Spear
[list][*] Slightly increased max damage charge time.
[*] Reduced light stagger multiplier.[/list]
[/list]