TrinityS condenses the thrilling elements of MMO RPG endgame encounters into a white-knuckle, "Boss Rush" cooperative online action game for up to three players. Skip the MMO level grind and face off against fearsome foes that require precise coordination to defeat!
Challengers Facing Mighty Bosses!
This is the TrinityS development team.
Thank you for always playing TrinityS.
This update includes feature improvements and several bug fixes.
*Note: Due to the implementation of cross-play, the updated content may vary by platform, so we have added [PC] [CS] tags to each item.
[h2][b]Feature Improvements[/b][/h2]
[h3][b]Updated Controls Explanation [PC] [CS][/b][/h3]
[img]{STEAM_CLAN_IMAGE}/41603269/0e8145ef3978363e729452cb5bff9cf752cb4ed1.png[/img]
A control explanation for cursor movement is now displayed.
[quote=GD]Previously, you could see details by hovering over various icons, but it was unclear that you could move the cursor while using a gamepad. Therefore, we have added this explanation to the controls.[/quote]
[h3][b]Addition of Waiting Screen When Entering the Lobby [PC] [CS][/b][/h3]
[img]{STEAM_CLAN_IMAGE}/41603269/c8635c368a47f37595f1514748c21f8b8a81b33a.png[/img]
A screen indicating that you are waiting is now displayed when entering the lobby.
[hr][/hr]
[h2][b]Adjustments[/b][/h2]
[list]
[*][PC] [CS] Adjusted so that the lobby is properly disbanded when the host leaves the lobby.
[/list]
[hr][/hr]
[h2][b]Bug Fixes[/b][/h2]
[list]
[*][PC] [CS] Fixed an issue where cursor movement speed differed depending on the gamepad environment.
[*][Steam Deck] Fixed an issue where unintended screens were displayed in certain scenes.
[/list]
[hr][/hr]
As previously announced in the official release update, we are still working on the discontinuation of [u][b]cloud saves[/b][/u].
Thank you very much for the many comments, opinions, and support you have given us since the official release.
We appreciate your continued support for TrinityS.