Patch Notes 1.0.5 + Roadmap

Doomsday Paradise

Can you get a date before the end of the world? Doomsday Paradise is a goofy, multiplayer dating sim about finding love before the apocalypse. With over 130 different endings and 12 different singles to woo- no two games will ever be the same.

The next round of bugfixes is in! Let's go over the updates as well as the upcoming roadmap. [img]{STEAM_CLAN_IMAGE}/41677891/79c710cf84385afb6ffd4c5c9ee9307a58f92b50.png[/img] [h1]Patch Notes[/h1] [h2]New[/h2] [list] [*]Ending 5 has alternate text based on the choice you made during the Doomsday Party. [*]New Icons for a small handful of skills that were sharing art with others. [*]This patch has a special surprise! See if you can find it. [/list] [h2]Polish[/h2] [list] [*]Name Select has the Custom name at the top of the screen instead of the bottom to be easier to use for Steam Deck and controller setups. [*]There's now a proper tooltip when hovering over your Dodge % [*]Art Gallery now wraps long names. [*]Buff skills now "count up" when activated. [/list] [h2]Bugfixes[/h2] [list] [*]Online stability updates should reduce the number of disconnects in combat. [*]Ghost tooltips should now actually be gone from status icons. [*]Purifying an item no longer causes the reroll indicator to appear over it. [*]Canceling a hosted "continue" game should no longer bug out the next attempt to host it. [*]Echo Blade will no longer crash your game after you equip a duplicate of an existing weapon. [*]Cleo's Stat Detection uses correct HP value. [*]Powder Monkey and Pacifist use the correct icons. [*]Items correctly "count up" when activated in combat. [*]Misc. text updates and typo fixes. [/list] [img]{STEAM_CLAN_IMAGE}/41677891/3c39d962c183d0f0ec13ddb11cff469fb5a378c9.png[/img] [h1]Upcoming Roadmap[/h1] Let's talk about what content updates will look like for Doomsday! This is what I can talk about publicly for the next few months: [h2]Demons Attack![/h2] First, expect new [b]enemies and bosses[/b] over the next few months. These will be dropped in waves, so you have a lot of new toys to play with at once. These enemies and bosses will be [b]free for all players[/b]. [h2]New Scenarios and Endings[/h2] Secondly, expect a small number of new scenarios and endings. This won't be a huge content update- but my focus will be on making areas with a small number of opening stories have better payoff, and supplying payoff for some followups that don't turn into full endings. These will also be dropped alongside the enemy updates and will of course also be free and available for all players. [h2]Leave it to me, Captain![/h2] Alongside the new scenarios and endings, expect a few more rewards for the pool. There won't be a ton of these, and they'll be primarily focused on shoring up some gaps in existing builds and playstyles. [h3]Update Format[/h3] Adding one enemy or one event at a time isn't a great reason to come back and explore, so content updates will be grouped together in larger [b]waves[/b]. Occasionally, when there's set to be a lull, we can expect some content to be trickled out during slow periods. But for the most part, content will be bunched together in waves, so you can check back in every couple months and find more to do! The first wave won't come until February, but do expect a few goodies after the holidays are over. Until then, patching will be primarily focused on shoring up bugs. If you find any- feel free to give me a shout! Until next time, Shadi @ Lemonade Flashbang