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General
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Added a new full body skeletal mesh to the character (you can see your legs now).
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Added new character and weapon animations.
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Adjusted the weapon viewmodel.
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Added a versioning system to custom game modes to help prevent breaking existing custom game modes when changes are made.
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Improved save and load performance.
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Updated the FAQ page and increased the font size.
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Bug Fixes
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Fixed an issue where the Post Game Mode Menu was not correctly loading a newly selected game mode.
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Fixed an issue where the QTable was not correctly saving in game modes with reinforcement learning enabled.
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Fixed an issue where the ClusterBeat game mode at Death difficulty had invalid target spacing.
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Fixed an issue where unrelated settings in the custom game mode editor could change the Target Distribution setting.
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Fixed an issue where targets could spawn without activating even when Allow Spawn Without Activation was false.
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The Headshot Height Only Target Distribution now functions correctly (not sure when it broke tbh).
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The game mode preview in Creator View no longer frequently resizes the widget frame when targets are close to the top.
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Game Modes
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Reworked Dynamic Spread
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Removed the Spread Scaling and Directions to Change settings.
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Each spread setting (Horizontal, Vertical, and Forward) now has a checkbox to toggle constant or dynamic spread.
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If unchecked, sliders for the minimum and maximum spread are shown.
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The Start Threshold, End Threshold, and Decrement Amount will automatically show or hide based on the spread settings.
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Removed the Persistent Deactivation and Destruction conditions.
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These conditions will be removed from existing custom game modes when the game is launched.
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Setting the Destruction condition to OnHealthReachedZero and the Maximum Target Health to infinite and will mimic the Persistent Destruction condition.
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If an existing custom game mode has the Persistent Destruction condition as the only Destruction condition, it will be replaced with OnHealthReachedZero, and Maximum Target Health set to infinite.
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The Headshot Height Only Target Distribution now forces the vertical spread to be constant at 50 (which cannot be manually chosen).
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Custom game mode settings that are disabled or locked to a certain value will now show a tooltip indicating what is causing their behavior.
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Slightly lowered the minimum allowed spread values.
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Modified BeatGrid game modes to conform to setting changes.
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Renamed some custom game mode setting categories.
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