Patch Notes 0.7.0

[list] [*] General [list] [*] Added a new full body skeletal mesh to the character (you can see your legs now). [/*] [*] Added new character and weapon animations. [/*] [*] Adjusted the weapon viewmodel. [/*] [*] Added a versioning system to custom game modes to help prevent breaking existing custom game modes when changes are made. [/*] [*] Improved save and load performance. [/*] [*] Updated the FAQ page and increased the font size. [/*] [/list] [/*] [*] Bug Fixes [list] [*] Fixed an issue where the Post Game Mode Menu was not correctly loading a newly selected game mode. [/*] [*] Fixed an issue where the QTable was not correctly saving in game modes with reinforcement learning enabled. [/*] [*] Fixed an issue where the ClusterBeat game mode at Death difficulty had invalid target spacing. [/*] [*] Fixed an issue where unrelated settings in the custom game mode editor could change the Target Distribution setting. [/*] [*] Fixed an issue where targets could spawn without activating even when Allow Spawn Without Activation was false. [/*] [*] The Headshot Height Only Target Distribution now functions correctly (not sure when it broke tbh). [/*] [*] The game mode preview in Creator View no longer frequently resizes the widget frame when targets are close to the top. [/*] [/list] [/*] [*] Game Modes [list] [*] Reworked Dynamic Spread [list] [*] Removed the Spread Scaling and Directions to Change settings. [/*] [*] Each spread setting (Horizontal, Vertical, and Forward) now has a checkbox to toggle constant or dynamic spread. [list] [*] If unchecked, sliders for the minimum and maximum spread are shown. [/*] [/list] [/*] [*] The Start Threshold, End Threshold, and Decrement Amount will automatically show or hide based on the spread settings. [/*] [/list] [/*] [*] Removed the Persistent Deactivation and Destruction conditions. [list] [*] These conditions will be removed from existing custom game modes when the game is launched. [/*] [*] Setting the Destruction condition to OnHealthReachedZero and the Maximum Target Health to infinite and will mimic the Persistent Destruction condition. [/*] [*] If an existing custom game mode has the Persistent Destruction condition as the only Destruction condition, it will be replaced with OnHealthReachedZero, and Maximum Target Health set to infinite. [/*] [/list] [/*] [*] The Headshot Height Only Target Distribution now forces the vertical spread to be constant at 50 (which cannot be manually chosen). [/*] [*] Custom game mode settings that are disabled or locked to a certain value will now show a tooltip indicating what is causing their behavior. [/*] [*] Slightly lowered the minimum allowed spread values. [/*] [*] Modified BeatGrid game modes to conform to setting changes. [/*] [*] Renamed some custom game mode setting categories. [/*] [/list] [/*][/list]