Patch Notes 0.5.3

This update enables players to preview game modes while editing them, modifies some custom game modes options, and adjusts lighting for different scenarios. [list] [*] Custom Game Modes [list] [*] Added a new window to the Custom Game Modes Menu: [b]Creator View[/b] [list] [*] The top half shows a preview of the currently selected game mode with all features you see while playing (besides forward movement). [/*] [*] The bottom half contains carousel which shows one custom game mode category at a time. [/*] [*] Make a change to any setting and quickly see the result by pressing the [i]Refresh Preview[/i] button. [/*] [*] Every target in the preview is damaged during its activation window if possible. [/*] [*] The old Custom Game Modes Menu is still available, and is now called [b]Property View[/b]. [/*] [/list] [/*] [*] Changing default game modes and difficulties in the Default Game Mode Menu no longer changes the Custom Game Mode options. It now requires pressing the [i]Customize Selected[/i] button. [/*] [*] Combined the [b]Game Mode Name[/b] and [b]Base Game Mode[/b] combo boxes into [b]Game Mode Template[/b]. [/*] [*] Added new Spawning option: [b]Apply Velocity On Spawn[/b] [/*] [*] Added new General option: [b]Infinite Health[/b] [/*] [*] Replaced the [i]Save and Start[/i] button with the [i]Start[/i] button. It will still prompt you asking if you wish to overwrite, but only if you've made any changes to the custom game mode you've selected. [/*] [*] Replaced the [b]Lifetime Target Scaling Policy[/b] option with the Target Activation Response: [b]Apply Lifetime Target Scaling[/b]. [/*] [*] Replaced the [b]Move Targets Forward[/b] option with the Moving Target Direction Mode: [b]Forward Only[/b]. [/*] [*] Renamed the [b]Move Forward Distance[/b] option to [b]Forward Spread[/b]. [/*] [*] The Target Activation/Deactivation Response: Change Direction is no longer explicitly required for velocity changing to have an effect. [/*] [*] Target Activation Responses: [list] [*] Added: [b]Apply Consecutive Target Scale[/b], [b]Apply Lifetime Target Scaling[/b] [/*] [*] Removed: [b]Change Scale[/b] [/*] [/list] [/*] [*] Target Deactivation Responses: [list] [*] Added: [b]Apply Deactivated Target Scale Multiplier[/b], [b]Reset Scale To Activated Scale[/b] , [b]Reset Position To Activated Position[/b] [/*] [*] Renamed: [list] [*] [b]Reset Position[/b] is now [b]Reset Position To Spawned Position[/b]. [/*] [*] [b]Reset Scale[/b] is now [b]Reset Scale To Spawned Scale[/b]. [/*] [/list] [/*] [/list] [/*] [*] Moving Target Direction Mode: [list] [*] Horizontal Only now forces targets to only move horizontally after bounces. [/*] [*] Vertical Only now forces targets to only move vertically after bounces. [/*] [*] Alternate Horizontal Vertical now forces targets to only move horizontally or vertically after bounces. Now alternates the starting direction between target spawns. Each subsequent activation of a target will also alternate, starting from the direction they spawned with. [/*] [*] A warning now appears if None is selected and any of the following options: [list] [*] Apply Velocity On Spawn [/*] [*] Target Activation Response: Change Velocity or Change Direction [/*] [*] Target Deactivation Response: Change Velocity or Change Direction [/*] [/list] [/*] [/list] [/*] [*] Target Distribution Policy: [list] [*] A warning now appears if Headshot Height Only is selected and AI is enabled. [/*] [*] When Grid is selected, the following options are now set to read-only and their values changed: [list] [*] The Horizontal Spread and Vertical Spread are set to their max values. [/*] [*] The Bounds Scaling Policy is set to Static. [/*] [*] [i] Since these settings have no effect on Grid, it makes sense to relay that information to the player. However, Grid will likely support Bounds Scaling Policy in the future. [/i] [/*] [/list] [/*] [*] When Grid is NOT selected, the following options are hidden: [list] [*] Target Activation Selection Policy [/*] [/list] [/*] [/list] [/*] [*] Updated many tooltips. [/*] [*] [i] The goal with these changes is to give players more flexibility when changing the position, velocity, and scale of targets at different points in their life cycle. [/i] [/*] [/list] [/*] [*] FAQ [list] [*] Updated the Game Modes section. [/*] [*] Added content to the Audio Analyzer section. [/*] [/list] [/*] [*] Lighting [list] [*] The spotlights on the ceiling have been replaced with a rectangular light provides better lighting coverage when in night mode. [/*] [*] A spotlight has been added that lights up the spawn area when in night mode. [/*] [*] The brightness when playing on low global illumination settings now better matches the brightness when playing on other quality levels. [/*] [/list] [/*] [*] Video Settings [list] [*] Fixed an issue where the resolution scale was showing infinite values. [/*] [/list] [/*] [/list]