This update enables players to preview game modes while editing them, modifies some custom game modes options, and adjusts lighting for different scenarios.
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Custom Game Modes
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Added a new window to the Custom Game Modes Menu: [b]Creator View[/b]
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The top half shows a preview of the currently selected game mode with all features you see while playing (besides forward movement).
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The bottom half contains carousel which shows one custom game mode category at a time.
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Make a change to any setting and quickly see the result by pressing the [i]Refresh Preview[/i] button.
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Every target in the preview is damaged during its activation window if possible.
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The old Custom Game Modes Menu is still available, and is now called [b]Property View[/b].
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Changing default game modes and difficulties in the Default Game Mode Menu no longer changes the Custom Game Mode options. It now requires pressing the [i]Customize Selected[/i] button.
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Combined the [b]Game Mode Name[/b] and [b]Base Game Mode[/b] combo boxes into [b]Game Mode Template[/b].
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Added new Spawning option: [b]Apply Velocity On Spawn[/b]
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Added new General option: [b]Infinite Health[/b]
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Replaced the [i]Save and Start[/i] button with the [i]Start[/i] button. It will still prompt you asking if you wish to overwrite, but only if you've made any changes to the custom game mode you've selected.
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Replaced the [b]Lifetime Target Scaling Policy[/b] option with the Target Activation Response: [b]Apply Lifetime Target Scaling[/b].
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Replaced the [b]Move Targets Forward[/b] option with the Moving Target Direction Mode: [b]Forward Only[/b].
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Renamed the [b]Move Forward Distance[/b] option to [b]Forward Spread[/b].
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The Target Activation/Deactivation Response: Change Direction is no longer explicitly required for velocity changing to have an effect.
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Target Activation Responses:
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Added: [b]Apply Consecutive Target Scale[/b], [b]Apply Lifetime Target Scaling[/b]
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Removed: [b]Change Scale[/b]
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Target Deactivation Responses:
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Added: [b]Apply Deactivated Target Scale Multiplier[/b], [b]Reset Scale To Activated Scale[/b] , [b]Reset Position To Activated Position[/b]
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Renamed:
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[b]Reset Position[/b] is now [b]Reset Position To Spawned Position[/b].
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[b]Reset Scale[/b] is now [b]Reset Scale To Spawned Scale[/b].
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Moving Target Direction Mode:
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Horizontal Only now forces targets to only move horizontally after bounces.
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Vertical Only now forces targets to only move vertically after bounces.
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Alternate Horizontal Vertical now forces targets to only move horizontally or vertically after bounces. Now alternates the starting direction between target spawns. Each subsequent activation of a target will also alternate, starting from the direction they spawned with.
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A warning now appears if None is selected and any of the following options:
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Apply Velocity On Spawn
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Target Activation Response: Change Velocity or Change Direction
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Target Deactivation Response: Change Velocity or Change Direction
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Target Distribution Policy:
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A warning now appears if Headshot Height Only is selected and AI is enabled.
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When Grid is selected, the following options are now set to read-only and their values changed:
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The Horizontal Spread and Vertical Spread are set to their max values.
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The Bounds Scaling Policy is set to Static.
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[i] Since these settings have no effect on Grid, it makes sense to relay that information to the player. However, Grid will likely support Bounds Scaling Policy in the future. [/i]
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When Grid is NOT selected, the following options are hidden:
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Target Activation Selection Policy
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Updated many tooltips.
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[i] The goal with these changes is to give players more flexibility when changing the position, velocity, and scale of targets at different points in their life cycle. [/i]
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FAQ
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Updated the Game Modes section.
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Added content to the Audio Analyzer section.
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Lighting
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The spotlights on the ceiling have been replaced with a rectangular light provides better lighting coverage when in night mode.
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A spotlight has been added that lights up the spawn area when in night mode.
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The brightness when playing on low global illumination settings now better matches the brightness when playing on other quality levels.
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Video Settings
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Fixed an issue where the resolution scale was showing infinite values.
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